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classSprite.h
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classSprite.h
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/*
This file is part of Retro Graphics Toolkit
Retro Graphics Toolkit is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or any later version.
Retro Graphics Toolkit is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Retro Graphics Toolkit. If not, see <http://www.gnu.org/licenses/>.
Copyright Sega16 (or whatever you wish to call me) (2012-2017)
*/
#pragma once
#include "project.h"
#include <stdint.h>
struct sprite {
Project*prj;
uint32_t w, h; //In tiles
uint32_t starttile, palrow;
uint32_t loadat;//Where the sprite will be loaded in game (useful for games that overwrite tiles in VRAM for animation purposes such as the Sonic series of games and many more.)
int32_t offx, offy;
bool hflip, vflip;
bool prio;
sprite(Project*prj);
sprite(uint32_t wi, uint32_t hi, uint32_t palrowset, uint32_t settile, bool hf, bool vf, bool pri, uint32_t la, int32_t ox, int32_t oy, Project*prj);
void draw(unsigned x, unsigned y, unsigned zoom);
void toImage(uint8_t*img);
};