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box2dwheeljoint.cpp
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box2dwheeljoint.cpp
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/*
* box2drevolutejoint.cpp
* Copyright (c) 2011 Joonas Erkinheimo <[email protected]>
* Copyright (c) 2011 Markus Kivioja <[email protected]>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "box2dwheeljoint.h"
#include "box2dworld.h"
#include "box2dbody.h"
Box2DWheelJoint::Box2DWheelJoint(QObject *parent)
: Box2DJoint(WheelJoint, parent)
, m_enableMotor(false)
, m_maxMotorTorque(0.0f)
, m_motorSpeed(0.0f)
, m_frequencyHz(2.0f)
, m_dampingRatio(0.7f)
, m_defaultLocalAnchorA(true)
, m_defaultLocalAnchorB(true)
, m_defaultLocalAxisA(true)
{
}
void Box2DWheelJoint::setLocalAnchorA(const QPointF &localAnchorA)
{
m_defaultLocalAnchorA = false;
if (m_localAnchorA == localAnchorA)
return;
m_localAnchorA = localAnchorA;
emit localAnchorAChanged();
}
void Box2DWheelJoint::setLocalAnchorB(const QPointF &localAnchorB)
{
m_defaultLocalAnchorB = false;
if (m_localAnchorB == localAnchorB)
return;
m_localAnchorB = localAnchorB;
emit localAnchorBChanged();
}
void Box2DWheelJoint::setLocalAxisA(const QPointF &localAxisA)
{
m_defaultLocalAxisA = false;
if (m_localAxisA == localAxisA)
return;
m_localAxisA = localAxisA;
emit localAxisAChanged();
}
void Box2DWheelJoint::setEnableMotor(bool enableMotor)
{
if (m_enableMotor == enableMotor)
return;
m_enableMotor = enableMotor;
if (wheelJoint())
wheelJoint()->EnableMotor(enableMotor);
emit enableMotorChanged();
}
void Box2DWheelJoint::setMaxMotorTorque(float maxMotorTorque)
{
if (m_maxMotorTorque == maxMotorTorque)
return;
m_maxMotorTorque = maxMotorTorque;
if (wheelJoint())
wheelJoint()->SetMaxMotorTorque(maxMotorTorque);
emit maxMotorTorqueChanged();
}
void Box2DWheelJoint::setMotorSpeed(float motorSpeed)
{
if (m_motorSpeed == motorSpeed)
return;
m_motorSpeed = motorSpeed;
if (wheelJoint())
wheelJoint()->SetMotorSpeed(toRadians(motorSpeed));
emit motorSpeedChanged();
}
void Box2DWheelJoint::setFrequencyHz(float frequencyHz)
{
if (m_frequencyHz == frequencyHz)
return;
m_frequencyHz = frequencyHz;
if (wheelJoint())
wheelJoint()->SetSpringFrequencyHz(frequencyHz);
emit frequencyHzChanged();
}
void Box2DWheelJoint::setDampingRatio(float dampingRatio)
{
if (m_dampingRatio == dampingRatio)
return;
m_dampingRatio = dampingRatio;
if (wheelJoint())
wheelJoint()->SetSpringDampingRatio(dampingRatio);
emit dampingRatioChanged();
}
b2Joint *Box2DWheelJoint::createJoint()
{
b2WheelJointDef jointDef;
initializeJointDef(jointDef);
// Default localAnchorA to bodyA center
if (m_defaultLocalAnchorA)
jointDef.localAnchorA = jointDef.bodyA->GetLocalCenter();
else
jointDef.localAnchorA = world()->toMeters(m_localAnchorA);
// Default localAnchorB to the same world position as localAnchorA
if (m_defaultLocalAnchorB) {
b2Vec2 anchorA = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA);
jointDef.localAnchorB = jointDef.bodyB->GetLocalPoint(anchorA);
} else {
jointDef.localAnchorB = world()->toMeters(m_localAnchorB);
}
if (!m_defaultLocalAxisA) {
jointDef.localAxisA = invertY(m_localAxisA);
jointDef.localAxisA.Normalize();
}
jointDef.enableMotor = m_enableMotor;
jointDef.maxMotorTorque = m_maxMotorTorque;
jointDef.motorSpeed = toRadians(m_motorSpeed);
jointDef.frequencyHz = m_frequencyHz;
jointDef.dampingRatio = m_dampingRatio;
return world()->world().CreateJoint(&jointDef);
}
float Box2DWheelJoint::getJointTranslation() const
{
if (wheelJoint())
return world()->toPixels(wheelJoint()->GetJointTranslation());
return 0;
}
float Box2DWheelJoint::getJointSpeed() const
{
if (wheelJoint())
return wheelJoint()->GetJointSpeed();
return 0;
}
QPointF Box2DWheelJoint::getReactionForce(float32 inv_dt) const
{
if (wheelJoint())
return invertY(wheelJoint()->GetReactionForce(inv_dt));
return QPointF();
}
float Box2DWheelJoint::getReactionTorque(float32 inv_dt) const
{
if (wheelJoint())
return wheelJoint()->GetReactionTorque(inv_dt);
return 0.0f;
}