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box2dpulleyjoint.cpp
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box2dpulleyjoint.cpp
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/*
* box2dprismaticjoint.cpp
* Copyright (c) 2011 Joonas Erkinheimo <[email protected]>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "box2dpulleyjoint.h"
#include "box2dworld.h"
#include "box2dbody.h"
Box2DPulleyJoint::Box2DPulleyJoint(QObject *parent)
: Box2DJoint(PulleyJoint, parent)
, m_lengthA(0.0f)
, m_lengthB(0.0f)
, m_ratio(1.0f)
, m_defaultLocalAnchorA(true)
, m_defaultLocalAnchorB(true)
, m_defaultLengthA(true)
, m_defaultLengthB(true)
{
setCollideConnected(true);
}
void Box2DPulleyJoint::setGroundAnchorA(const QPointF &groundAnchorA)
{
if (m_groundAnchorA == groundAnchorA)
return;
m_groundAnchorA = groundAnchorA;
emit groundAnchorAChanged();
}
void Box2DPulleyJoint::setGroundAnchorB(const QPointF &groundAnchorB)
{
if (m_groundAnchorB == groundAnchorB)
return;
m_groundAnchorB = groundAnchorB;
emit groundAnchorBChanged();
}
void Box2DPulleyJoint::setLocalAnchorA(const QPointF &localAnchorA)
{
m_defaultLocalAnchorA = false;
if (m_localAnchorA == localAnchorA)
return;
m_localAnchorA = localAnchorA;
emit localAnchorAChanged();
}
void Box2DPulleyJoint::setLocalAnchorB(const QPointF &localAnchorB)
{
m_defaultLocalAnchorB = false;
if (m_localAnchorB == localAnchorB)
return;
m_localAnchorB = localAnchorB;
emit localAnchorBChanged();
}
void Box2DPulleyJoint::setLengthA(float lengthA)
{
m_defaultLengthA = false;
if (m_lengthA == lengthA)
return;
m_lengthA = lengthA;
emit lengthAChanged();
}
void Box2DPulleyJoint::setLengthB(float lengthB)
{
m_defaultLengthB = false;
if (m_lengthB == lengthB)
return;
m_lengthB = lengthB;
emit lengthBChanged();
}
void Box2DPulleyJoint::setRatio(float ratio)
{
if (m_ratio == ratio)
return;
m_ratio = ratio;
emit ratioChanged();
}
b2Joint *Box2DPulleyJoint::createJoint()
{
b2PulleyJointDef jointDef;
initializeJointDef(jointDef);
jointDef.groundAnchorA = world()->toMeters(m_groundAnchorA);
jointDef.groundAnchorB = world()->toMeters(m_groundAnchorB);
// Default localAnchorA to bodyA center
if (m_defaultLocalAnchorA)
jointDef.localAnchorA = jointDef.bodyA->GetLocalCenter();
else
jointDef.localAnchorA = world()->toMeters(m_localAnchorA);
// Default localAnchorB to bodyB center
if (m_defaultLocalAnchorB)
jointDef.localAnchorB = jointDef.bodyB->GetLocalCenter();
else
jointDef.localAnchorB = world()->toMeters(m_localAnchorB);
if (m_defaultLengthA) {
b2Vec2 anchorA = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA);
jointDef.lengthA = (anchorA - jointDef.groundAnchorA).Length();
} else {
jointDef.lengthA = world()->toMeters(m_lengthA);
}
if (m_defaultLengthB) {
b2Vec2 anchorB = jointDef.bodyB->GetWorldPoint(jointDef.localAnchorB);
jointDef.lengthB = (anchorB - jointDef.groundAnchorB).Length();
} else {
jointDef.lengthB = world()->toMeters(m_lengthB);
}
if (qFuzzyIsNull(jointDef.lengthA) || qFuzzyIsNull(jointDef.lengthB)) {
qWarning() << "PulleyJoint: the joint length cannot be zero";
return 0;
}
jointDef.ratio = m_ratio;
return world()->world().CreateJoint(&jointDef);
}
float Box2DPulleyJoint::getCurrentLengthA() const
{
if (pulleyJoint())
return world()->toPixels(pulleyJoint()->GetCurrentLengthA());
return lengthA();
}
float Box2DPulleyJoint::getCurrentLengthB() const
{
if (pulleyJoint())
return world()->toPixels(pulleyJoint()->GetCurrentLengthB());
return lengthB();
}
QPointF Box2DPulleyJoint::getReactionForce(float32 inv_dt) const
{
if (pulleyJoint())
return invertY(pulleyJoint()->GetReactionForce(inv_dt));
return QPointF();
}
float Box2DPulleyJoint::getReactionTorque(float32 inv_dt) const
{
if (pulleyJoint())
return pulleyJoint()->GetReactionTorque(inv_dt);
return 0.0f;
}