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box2dgearjoint.cpp
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box2dgearjoint.cpp
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/*
* box2dmousejoint.cpp
* Copyright (c) 2011 Joonas Erkinheimo <[email protected]>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "box2dgearjoint.h"
#include "box2dworld.h"
#include "box2dbody.h"
Box2DGearJoint::Box2DGearJoint(QObject *parent)
: Box2DJoint(GearJoint, parent)
, m_joint1(0)
, m_joint2(0)
, m_ratio(1.0f)
{
}
void Box2DGearJoint::setRatio(float ratio)
{
if (!b2IsValid(ratio)) {
qWarning() << "GearJoint: Invalid ratio:" << ratio;
return;
}
if (m_ratio == ratio)
return;
m_ratio = ratio;
if (gearJoint())
gearJoint()->SetRatio(ratio);
emit ratioChanged();
}
static bool validJoint(Box2DJoint *joint)
{
if (!joint)
return true;
const Box2DJoint::JointType type = joint->jointType();
return type == Box2DJoint::RevoluteJoint ||
type == Box2DJoint::PrismaticJoint;
}
void Box2DGearJoint::setJoint1(Box2DJoint *joint1)
{
if (m_joint1 == joint1)
return;
if (!validJoint(joint1)) {
qWarning() << "GearJoint.joint1: Invalid joint type";
joint1 = 0;
}
m_joint1 = joint1;
if (!joint1 || joint1->joint())
initialize();
else
connect(joint1, SIGNAL(created()), this, SLOT(joint1Created()));
emit joint1Changed();
}
void Box2DGearJoint::setJoint2(Box2DJoint *joint2)
{
if (m_joint2 == joint2)
return;
if (!validJoint(joint2)) {
qWarning() << "GearJoint.joint2: Invalid joint type";
joint2 = 0;
}
m_joint2 = joint2;
if (!joint2 || joint2->joint())
initialize();
else
connect(joint2, SIGNAL(created()), this, SLOT(joint2Created()));
emit joint2Changed();
}
b2Joint *Box2DGearJoint::createJoint()
{
if (!m_joint1 || !m_joint2)
return 0;
if (!m_joint1->joint() || !m_joint2->joint())
return 0;
b2GearJointDef jointDef;
initializeJointDef(jointDef);
jointDef.joint1 = m_joint1->joint();
jointDef.joint2 = m_joint2->joint();
jointDef.ratio = m_ratio;
return world()->world().CreateJoint(&jointDef);
}
void Box2DGearJoint::joint1Created()
{
disconnect(m_joint1, SIGNAL(created()), this, SLOT(joint1Created()));
initialize();
}
void Box2DGearJoint::joint2Created()
{
disconnect(m_joint2, SIGNAL(created()), this, SLOT(joint2Created()));
initialize();
}