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How to contribute? #15

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william-stacken opened this issue Oct 2, 2022 · 1 comment
Open

How to contribute? #15

william-stacken opened this issue Oct 2, 2022 · 1 comment

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@william-stacken
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Hi! I love the idea of this project and would like to help to the extent I am able to (if you need it). I was wondering if you have some instructions/documentation regarding the following.

  • How do I obtain the version of C;H Noah that is needed for this engine? Do I need to buy the japanese xbox 360 version and then extract its files with a DVD reader?
  • Do you have some feature tracker of things that are left to do?
@sa-exe
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sa-exe commented Oct 19, 2022

Hi! Thanks for the interest in N#, and sorry for the late response :meow:

We've yet to write a guide on how to dump the assets from the DVD. However, the process shouldn't be different game to game, so you should be able to find this information online. IIRC xenia-project has a guide that requires an actual X360 console, but there's also a way to do it with a special DVD drive. If you need any help with this, I'd recommend joining our Discord.

As for the second question, we don't have any other feature trackers for N#. The big missing features are listed in the readme. Though I'd say most of the work that's left has nothing to do with those features. I've made quite a few wrong assumptions about N2's design and behavior when writing N#, and correcting those is key if we want to ever release this thing. This probably isn't something an outside contributor can help us with.
There is, however, at least one thing I'd like some help with, and it's the motion blur effect. It's not something I've ever implemented, but the real challenge is to understand exactly how the original engine does it, and replicate that in N#. If graphics programming is your thing, then I guess you might be able to help with that.

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