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view1.lua
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-----------------------------------------------------------------------------------------
--
-- view1.lua
--
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
function scene:create( event )
local sceneGroup = self.view
-- Called when the scene's view does not exist.
--
-- INSERT code here to initialize the scene
-- e.g. add display objects to 'sceneGroup', add touch listeners, etc.
-- create a white background to fill screen
local background = display.newRect( display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight )
background:setFillColor( 1 ) -- white
-- create some text
local title = display.newText( "First View", display.contentCenterX, 125, native.systemFont, 32 )
title:setFillColor( 0 ) -- black
local newTextParams = { text = "Loaded by the first tab's\n\"onPress\" listener\nspecified in the 'tabButtons' table",
x = display.contentCenterX + 10,
y = title.y + 215,
width = 310, height = 310,
font = native.systemFont, fontSize = 14,
align = "center" }
local summary = display.newText( newTextParams )
summary:setFillColor( 0 ) -- black
-- all objects must be added to group (e.g. self.view)
sceneGroup:insert( background )
sceneGroup:insert( title )
sceneGroup:insert( summary )
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if phase == "will" then
-- Called when the scene is still off screen and is about to move on screen
elseif phase == "did" then
-- Called when the scene is now on screen
--
-- INSERT code here to make the scene come alive
-- e.g. start timers, begin animation, play audio, etc.
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if event.phase == "will" then
-- Called when the scene is on screen and is about to move off screen
--
-- INSERT code here to pause the scene
-- e.g. stop timers, stop animation, unload sounds, etc.)
elseif phase == "did" then
-- Called when the scene is now off screen
end
end
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's "view" (sceneGroup)
--
-- INSERT code here to cleanup the scene
-- e.g. remove display objects, remove touch listeners, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-----------------------------------------------------------------------------------------
return scene