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If the player is logging in from the same IP we should be replacing the old connection not rejecting the new one. I believe this is already the behavior of Nukkit.
Can you provide a configuration option in server.properties so that the server can reject new connections logged in with the same name without closing old connections.
Implementation: When the player is already logged in, reject the player who later logs in with the same name.
Hope to add this item in server.properties.
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