diff --git a/doc/MUTATIONS.md b/doc/MUTATIONS.md index 615e393c5b316..6c5548a9ec0bb 100644 --- a/doc/MUTATIONS.md +++ b/doc/MUTATIONS.md @@ -96,6 +96,7 @@ Note that **all new traits that can be obtained through mutation must be purifia "mixed_effect": false, // Whether the trait has both positive and negative effects. This is purely declarative and is only used for the user interface (default: false). "description": "Nothing gets you down!", // In-game description. "starting_trait": true, // Can be selected at character creation (default: false). + "random_at_chargen": false, // (Optional) Starting traits can be randomly assigned to NPCs during chargen. This options prevents that (default: true). "valid": false, // Can be mutated ingame (default: true). Note that prerequisites can even mutate invalid mutations. "purifiable": false, // Sets if the mutation be purified (default: true). "profession": true, // Trait is a starting profession special trait (default: false).