diff --git a/data/json/effects_on_condition/dream_eocs.json b/data/json/effects_on_condition/dream_eocs.json index 3a292c8e4f704..cc6b628ee29e3 100644 --- a/data/json/effects_on_condition/dream_eocs.json +++ b/data/json/effects_on_condition/dream_eocs.json @@ -5,6 +5,153 @@ "//": "used to prevent multiple dreams at the same sleep", "effect": [ { "math": [ "dream_counter", "=", "0" ] } ] }, + { + "type": "effect_on_condition", + "id": "EOC_TROUBLED_SLEEP_FATIGUE_MESSAGES", + "//": "Prints a flavour text message to the log about being afraid of sleep if the character has entered the tired status, has the trubbled sleeper trait, and has not taken preventative medication. The EOC’s set to recur every 8 to 20 minutes.", + "global": true, + "recurrence": [ "8 minutes", "20 minutes" ], + "condition": { + "and": [ + { "math": [ "u_val('fatigue')", ">", "191" ] }, + { "u_has_trait": "BAD_DREAMS" }, + { "not": { "u_has_effect": "took_prozac" } } + ] + }, + "effect": [ { "u_message": "troubled_sleep_fatigue_messages", "snippet": true, "type": "bad" } ] + }, + { + "type": "effect_on_condition", + "id": "EOC_TROUBLED_SLEEP_MESSAGE", + "//": "prints a message to the log upon the character falling asleep with the troubled sleeper trait. The text changes based on whether the player has taken preventative medication or not. Primarily intended for immersion and to let the player know if their medication, should they have taken it, is going to work to repress nightmares.", + "eoc_type": "EVENT", + "required_event": "character_falls_asleep", + "condition": { "u_has_trait": "BAD_DREAMS" }, + "effect": [ + { + "if": { "u_has_effect": "took_prozac" }, + "then": { + "u_message": "Surrendering yourself to the arms of sleep, you hope your medication will let you have a good night’s rest.", + "type": "good" + }, + "else": { + "u_message": "As your eyes close, unease brews in your mind, anxiety swirling in your gut. You know the nightmares won't leave you at peace.", + "type": "bad" + } + } + ] + }, + { + "type": "effect_on_condition", + "id": "EOC_TROUBLED_SLEEP_REFUGEE_NIGHTMARES", + "//": "Generates a nightmare from a particular category dedicated to refugee centre nightmares, provided that the player is sleeping within the centre and has the Troubled Sleeper trait. Upon the character waking up, it presents a pop-up with the nightmare and provides a mood debuff. The EOC’s set to not fire if the player has taken preventative medication.", + "eoc_type": "EVENT", + "required_event": "character_wakes_up", + "condition": { + "and": [ + { "math": [ "dream_counter", "==", "0" ] }, + { "u_has_trait": "BAD_DREAMS" }, + { "not": { "u_has_effect": "took_prozac" } }, + { + "or": [ + { "u_at_om_location": "evac_center_1" }, + { "u_at_om_location": "evac_center_2" }, + { "u_at_om_location": "evac_center_3" }, + { "u_at_om_location": "evac_center_4" }, + { "u_at_om_location": "evac_center_5" }, + { "u_at_om_location": "evac_center_6" }, + { "u_at_om_location": "evac_center_7" }, + { "u_at_om_location": "evac_center_8" }, + { "u_at_om_location": "evac_center_9" }, + { "u_at_om_location": "evac_center_10" }, + { "u_at_om_location": "evac_center_11" }, + { "u_at_om_location": "evac_center_12" }, + { "u_at_om_location": "evac_center_13" }, + { "u_at_om_location": "evac_center_14" }, + { "u_at_om_location": "evac_center_15" }, + { "u_at_om_location": "evac_center_16" }, + { "u_at_om_location": "evac_center_17" }, + { "u_at_om_location": "evac_center_18" }, + { "u_at_om_location": "evac_center_19" }, + { "u_at_om_location": "evac_center_20" }, + { "u_at_om_location": "evac_center_21" }, + { "u_at_om_location": "evac_center_22" }, + { "u_at_om_location": "evac_center_23" }, + { "u_at_om_location": "evac_center_24" }, + { "u_at_om_location": "evac_center_25" } + ] + } + ] + }, + "//2": "This does not pull from the snippets used when a player gets nightmares as a result of a portal storm.", + "effect": [ + { "u_message": "nightmares_cataclysm_refugee", "snippet": true, "popup": true, "type": "bad" }, + { "u_add_morale": "morale_nightmare", "bonus": [ -15, -30 ], "max_bonus": -30 }, + { "math": [ "dream_counter", "=", "1" ] }, + { "queue_eocs": "EOC_RESET_DREAM_COUNTER", "time_in_future": 1 } + ] + }, + { + "type": "effect_on_condition", + "id": "EOC_TROUBLED_SLEEP_SOLDIER_NIGHTMARES", + "//": "Generates a military-specific nightmare for players with the troubled sleeper trait and a soldier profession upon the character waking up, presents a pop-up with the nightmare, and provides a mood debuff. The EOC’s set to not fire if the player has taken preventative medication.", + "eoc_type": "EVENT", + "required_event": "character_wakes_up", + "condition": { + "and": [ + { "math": [ "dream_counter", "==", "0" ] }, + { "u_has_trait": "BAD_DREAMS" }, + { "not": { "u_has_effect": "took_prozac" } }, + { + "or": { + "u_profession": "recruit", + "u_profession": "rifleman", + "u_profession": "specops", + "u_profession": "mil_marksman", + "u_profession": "mil_auto_rifleman", + "u_profession": "mil_grenadier", + "u_profession": "mil_breacher", + "u_profession": "mil_sniper", + "u_profession": "mil_hacker", + "u_profession": "mil_undercover", + "u_profession": "hazmat_unit", + "u_profession": "nco", + "u_profession": "combat-mechanic", + "u_profession": "combat-engineer" + } + } + ] + }, + "//2": "Despite being soldiers, the Marine, Navy SEAL, Naval Sailor, Military Pilot, and Major General professions have been excluded from this list, as they should have their own nightmare categories.", + "//3": "This does not pull from the snippets used when a player gets nightmares as a result of a portal storm.", + "effect": [ + { "u_message": "nightmares_cataclysm_soldier", "snippet": true, "popup": true, "type": "bad" }, + { "u_add_morale": "morale_nightmare", "bonus": [ -15, -30 ], "max_bonus": -30 }, + { "math": [ "dream_counter", "=", "1" ] }, + { "queue_eocs": "EOC_RESET_DREAM_COUNTER", "time_in_future": 1 } + ] + }, + { + "type": "effect_on_condition", + "id": "EOC_TROUBLED_SLEEP_NIGHTMARES", + "//": "Generates a generic, post-cataclysm nightmare for players with the troubled sleeper trait upon the character waking up, presents a pop-up with the nightmare, and provides a mood debuff. The EOC’s set to not fire if the player has taken preventative medication.", + "eoc_type": "EVENT", + "required_event": "character_wakes_up", + "condition": { + "and": [ + { "math": [ "dream_counter", "==", "0" ] }, + { "u_has_trait": "BAD_DREAMS" }, + { "not": { "u_has_effect": "took_prozac" } } + ] + }, + "//2": "This does not pull from the snippets used when a player gets nightmares as a result of a portal storm.", + "effect": [ + { "u_message": "nightmares_cataclysm_general", "snippet": true, "popup": true, "type": "bad" }, + { "u_add_morale": "morale_nightmare", "bonus": [ -15, -30 ], "max_bonus": -30 }, + { "math": [ "dream_counter", "=", "1" ] }, + { "queue_eocs": "EOC_RESET_DREAM_COUNTER", "time_in_future": 1 } + ] + }, { "type": "effect_on_condition", "id": "EOC_GIVE_NIGHTMARES", diff --git a/data/json/mutations/mutations.json b/data/json/mutations/mutations.json index 64484d7190a61..d85be67061d01 100644 --- a/data/json/mutations/mutations.json +++ b/data/json/mutations/mutations.json @@ -10365,6 +10365,15 @@ "valid": false, "no_cbm_on_bp": [ "torso", "head", "eyes", "mouth", "arm_l", "arm_r", "hand_l", "hand_r", "leg_l", "leg_r", "foot_l", "foot_r" ] }, + { + "type": "mutation", + "id": "BAD_DREAMS", + "name": { "str": "Troubled Sleeper" }, + "points": -2, + "description": "Disturbing events tend to stick to your psyche, and the cataclysm has left you with more than your fair share of psychological trauma. Now, not even slumber can rest you from your fears; nightmares will plague your sleep if you don’t keep them at bay with anti-depressants.", + "starting_trait": true, + "valid": false + }, { "type": "mutation", "id": "BLOODLETTER", diff --git a/data/json/snippets/nightmares.json b/data/json/snippets/nightmares.json index 7a1e71bf172bd..dc1667c2376f7 100644 --- a/data/json/snippets/nightmares.json +++ b/data/json/snippets/nightmares.json @@ -121,5 +121,82 @@ "You wake from a nightmare just as your plane crashes. You remember screams, the lifeless eyes of a zombie child, and her unmoving mother.", "You wake from a dream. You were on your knees, lapping blood from the floor." ] + }, + { + "type": "snippet", + "category": "nightmares_cataclysm_general", + "//": "Nightmare snippets for players with the Troubled Sleeper trait that only recount recollections, dreams, and fabricated memories that anyone, regardless of profession, could have had as a result of the Cataclysm. Anything profession-dependent should be placed in an appropriate category.", + "//2": "While these can and should stray into the realm of impossibility, for example, a player seeing their dream from the perspective of a zombie, they should be related to things the character might have seen, feared, or heard during the Cataclysm. E.g., having the player in the body of a zombie as they get gunned down by soldiers is fine, but having a dream about falling from an aeroplane into water infested by clowns isn't suitable for this category.", + "//3": "When writing nightmares, take care to (1) ensure they are generic enough that getting the same nightmare twice in a row isn't too weird, and (2) that they don't assume anything about the person having them. If your nightmare reads like a horror story or creepypasta, it is probably going too far. In general, avoid too much description.", + "text": [ + { + "id": "nightmare_general1", + "text": "Still reposed in sleep, a whimper escapes your throat as a dream encroaches upon your mind.\n\nPlumes of mist coil about you as you find yourself staggering through the haze — a flowing wall of silvery grey. Underfoot, splintered shards of asphalt slice at your bare soles, your steps growing more sodden and sticky as each tread peals flesh and blood froths. however, it is nothing to the raw, throbbing agony at your abdomen, the skin of your belly hanging open like a jacket's lapels, pale coils of intestine spilling forth. Between your clenched fists, a stretch of gut hangs from the opening, its end leading into the mist ahead like a guiding thread.\n\nShuffling along, a flicker of recognition whispers at the back of your mind as you hobble between the hulks of recked vehicles that loom in the fog to either side, your guiding line occasionally requiring you to collapse upon hands and knees and crawl under a car. Following the last such obstacle, as you rise, your shredded foot slides from beneath you, sending you collapsing — the gathered bundle of organs you'd managed to stuff back within yourself cascading forth. As your cheeks grow damp, you look up from the mess of splintered roadwork and throbbing guts — up — at the sprawling bulk of a collapsed homestead that rises from the fog before you.\n\nThrough the mist, you can see the pallid coils that compose the structure and the shuffling, anthropomorphic figures wandering within, glistening wetly. As you watch, one of the humanoids wobbles from a sagging aperture and stands, its oblong head (composed of layers of coiled strands) turning to face you. Under your prone body, your intestines pulsate. The facsimile of your form pulses in unison. The copy of your home pulses in unison.\n\nYou scream." + }, + { + "id": "nightmare_general2", + "text": "As the arms of a fresh dream embrace your mind, your expression contorts.\n\nMoss-infested walls enclose a cavernous space floored by steel plates bulging with veins of rust; goosebumps spread across your flesh as cold water drizzles from the roof. A low, thrumming cadence drones in your ears, vibrating through the steel underfoot — the humming of some monstrous, unseen motor at work powering the mechanism that stretches before you. Trundling from an aperture at the room's right and grinding past, a massive conveyor belt groans along; it's rubber tread Layden with a row of neatly placed bodies. As they're born along, you find yourself recognising pallid faces, staring eyes, gaping maws, and bruised flesh forming facsimiles of people you'd encountered during the last days of evacuation: refugees, soldiers, and relief workers.\n\nAs the corpses reach the end of the line and are unceremoniously dumped upon the floor, their limbs contort, cracking noises punctuating the air over the grinding of the belt as they start to flail and wriggle across the steel, worming towards you. Writhing and slithering across one another, they crawl in a loop about you, your stomach churning as the sounds of stretching flesh fill your ears as their necks stretch forth, lifting their heads level with your own. As growing numbers of blood-shot eyes fixate upon you and a forest of extending necks cocoons you, each head jabbers out a singular, unique word: a discordant muddle of phrases that grows more coherent with each body that joins the assembly.\n\n\"We are all you escaped; you left us. When you wake up, we\"\n\n\"We are all dead; you escaped; you left us. When you wake up, we will\"\n\n\"We are all dead; you escaped; you left us. When you wake up, we will be there.\"" + }, + { + "id": "nightmare_general3", + "text": "You twitch restlessly in your sleep as a fresh dream snags you from your sanctity.\n\nA black void fills your vision, a plastic, crinkling sound rustling in your ears as you feel yourself jouncing along, heavy footfalls audible under the swish of the material encasing you. As you wade through a growing mire of claustrophobia, you register that someone's got a solid hold of your ankles, hauling you like a sack of potatoes. In a stomach-lurching moment, you feel yourself being lifted and heaved through the air, the grip on your legs disappearing as you plummet, crashing upon a partially soft, uneven platform undulating against your spine.\n\nAs you collect your faculties, you spy a slight tare in the plastic, and, greedy for a breath of air and a peep of vision, you press your face against the slit. The blue expanse of the sky winks down upon you, rimmed by the dirt inclines of a pit, as, teaming about the edges, gasmask-wearing soldiers haul, kick, and shove plastic-swaddled bundles into the ditch. As the body bags land heavily upon and about your form, you can feel their reanimating contents struggling against their captivity.\n\nSeparated from the zombies about you by only a few layers of plastic, all you can do is futilely kick and cry for help as the last bags are piled into the ditch atop you, fingers clawing at the material at your back. Overhead, the soldiers withdraw, save for a handful who set about upturning a collection of jerrycans into the trench. As the overpowering smell of gasoline fills your nostrils, you whimper.\n\nMoments before the undead below you rend your plastic barrier, your eyes are blinded as a burning flare is flung into the corpse pit, the light descending like a falling star." + }, + { + "id": "nightmare_general4", + "text": "Your arms tighten about your form as you sleep — the past returning to haunt you.\n\nAs the dreamscape assumes materiality, your ears and nerves alike are put under duress as a high-pitched, plaintive wailing bawls through your mind, your knuckles turning white as you grip the folding armrests of the bucket seat you find yourself within. Staring ahead yields the dishevelled vista of a bus's interior, the stench of Greece, and body odour clawing at your nostrils. Bedraggled, hunched, with faces creased by fear, people huddle within every seat abord, each perfectly silent and, to a passenger, staring ahead at the vehicle's tinted windscreen. As the infantile crying continues unabated, you glance out of your own window.\n\nYou vainly try to convince yourself that the fleshy, metre-tall thing your eyes land upon beyond the glass, half stalking and half slithering towards the bus, couldn't have once been human. Nothing with an internal skeleton should be able to wriggle its entire head in such a manner or slouch across the ground as though walking on rubberized legs.\n\nRegardless, as the aberrant monstrosity draws nearer, it becomes evident that the creature's march towards the transport isn't guided by its eyes: berried within floppy slits exuding a green mucus. Rather, the way its squid-like head twists and turns as it walks, pauses, and then reassumes its stride could only signal the alure of sound — the wailing. Yet, your attention's suddenly diverted by the plastic creek of the bus's aisleway as, turning, you find a soldier stomping past, making a B-line aft, towards the infant's increasingly animal-like screams.\n\nEveryone aboard mutely cowers as the military man storms down the passage. The hard look on his face and the glint of a drawn bayonet don't escape your notice before you follow your compatriots' example.\n\nA few, terrible seconds later, your dream lapses into wakefulness: cut, as though by a blade through tender flesh." + } + ] + }, + { + "type": "snippet", + "category": "nightmares_cataclysm_soldier", + "//": "Nightmare snippets for players with the Troubled Sleeper trait that recount dreams exclusively associated with characters that start as active soldiers.", + "//2": "While these can and should stray into the realm of impossibility, for example, a player seeing their dream from the perspective of a zombie, they should be related to things the character might have seen, feared, or heard during the Cataclysm. E.g., having the player in the body of a zombie as they get gunned down by soldiers is fine, but having a dream about falling from an aeroplane into water infested by clowns isn't suitable for this category.", + "text": [ + "You have a dream about playing with a set of toy soldiers until, suddenly, you find them slipping from your grasp and swarming about your feet. Peering nearer, you realise that they're each a miniature member of your former unit — their screams reaching you as squads of them are splattered below. Wakefulness crashes upon you when you glance at yourself, only to find an oozing mass writhing before your eyes.", + "In your dreams, you find yourself sitting in a stationary, armoured vehicle, staring at an endless sea of zombies that crowd, gnaw, and smash upon the automobile. Every window's obscured by legions of leering faces, with the military craft's windscreen slowly spider-webbing under the crush of bodies and hands. The sound of shattering glass jolts you awake, moments after rotten hands and snapping jaws start stretching through the breached apertures.", + "In your dreams, you scramble through a landscape alive with the thunder of ordinance, the ground shaking as you drop into cover, only to come face-to-face with a fellow member of your unit. Before either of you can react, the soldier's impaled by an enormous, otherworldly monster, spraying you with viscera. You startle awake, taking a few heartbeats to assure yourself that all you're drenched in is your own sweat.", + "You have a dream in which you're being reprimanded by your senior officer, who stands with their back to you, coldly chastising you for failing to save your comrades. Your feeble protestations fall on deaf ears. These protests crash to a halt as soon as the officer turns to face you. The thing occupying your officer's skin wishes you a \"good morning\" and mildly suggests failing yourself as well, if you don't want to see it again.", + "You open your eyes and find yourself within a barracks from one of your prior assignments, bustling with personnel from your former unit. You wander about, falling into conversation with the soldiers: some wistfully reminisce about the past, others poke fun over an aspect of your recent exploits — all of them recount how they died in the Cataclysm. When you awake, before the dream fades, you're undecided whether you're glad it was just a dream or devastated.", + "In your dreams, you're sitting within a deserted, military mess hall, the Russell of aluminium foil and smell of food greeting your senses as you find yourself gazing upon an MRE package. The smell's mouth-watering, and with a fork in hand, you go in for a bite. Suddenly, a black tentacle shoots out of the container and grasps the utensil, tugging it back into the package. This is soon followed by your entire body — you're dragged into the fanged void that used to be the MRE.", + "You open your eyes, and your stomach lurches as you're sent flailing through the pitching cabin of a helicopter, warning Clackson's blaring as a roulette wheel of sky, clouds, and oily water windmills past the windows. Moments before the aircraft crashes into the lazily undulating sea, you see a giant, inky-black shadow darkening the water's surface. A shriek of metal, an explosion of glass, and the cold sting of water rip you back to wakefulness.", + "Within the realms of sleep, you're sitting in a room, cleaning your issued service weapon. After a few moments of work, you hear a voice — it's your gun — speaking. It's recounting the names of all the individuals, zombies or otherwise, whose lives it's taken. As you listen, the weapon slowly twists about in your grip, out of its own agency, and the muzzle comes to rest against your forehead as it speaks the last name.\n\n\"u_name\"", + "Flaming fuel sprays before you in your dreams as you run through what appears to be a trench, an old flamethrower weighing heavy upon your back as various figures, zombies, shamble towards you. Burning like charring candles, the fiends stagger undeterred through the flame. Moments later, as you jolt awake, you can't recall what came first: your flamer running out of gas or the burning corpses descending upon you with tooth and scorched bone.", + "As your eyes open, you find yourself gazing down at a miniature city around you, your head rising taller than even the biggest skyscraper. Clustered atop your palm, you spy a group of tiny soldiers huddling from a massive swarm of zombies that flood about your feet, gnawing bloody routs through your flesh. Before the pain grows too much to bear, you look down at the soldiers, only to find myriad copies of your own face staring back up at you in fear.", + "You have a dream about stumbling through a rundown facility, an old military base, with lights flashing red and alarms deafening. You're trying to hide from something — a glowing red, humanoid outline that stalks the halls and fazes through fractal patterns in the walls. Your bullets do nothing against it. Your running never takes you far enough. Even hiding, eventually, doesn't work.", + "In your dreams, you're standing in line for a briefing supervised by your unit's superior officer, but every time the CO opens their mouth, all you can hear is a rising, fog-horn-like shrieking that only gets louder. You try to cover your ears. You try leaving the room. The sound follows you. As you stumble into wakefulness, you know there was something else. You'd tried to silence the awful sound, but the recollection slips out of your grasp." + ] + }, + { + "type": "snippet", + "category": "nightmares_cataclysm_refugee", + "//": "Snippets for players with the Troubled Sleeper trait that trigger when the player character falls asleep within the boundaries of the refugee centre.", + "//2": "While these can and should stray into the realm of impossibility, for example, a player seeing their dream from the perspective of a zombie, they should be related to things the character might have seen, feared, or heard during the Cataclysm. E.g., having the player in the body of a zombie as they get gunned down by soldiers is fine, but having a dream about falling from an aeroplane into water infested by clowns isn't suitable for this category.", + "text": [ + "In your dreams, you wander the refugee centre's halls, alone. The building looks as though the weight of years has born down upon it, the structure's dilapidated, and everywhere is overgrown by a greenish grey coating of mycelium. By the dream's end, you can't count how many human-long bones you've found woven into the mildew-carpeted walls.", + "Your eyes fly open as the sounds of battle crash across your ears — screams, gunfire — the centre's under attack, though by who or what, you don't know. Racing through the corridors, all you find are wound-riddled bodies, gouts of blood flowing like rivers, and bullet holes chewing through the walls. You round a bend, and suddenly:\n\n\"BLAM\"\n\nYou startle awake, your hands flying to your face. It takes you moments to assure yourself that your skull's free of an extra hole.", + "In your sleep, you scrabble through the refugee centre, a harsh buzzing in your ears. Where every human is supposed to be, a giant, vaguely anthropoid insect looms, clacking at you with pincers and oozing mandibles. You stagger into the lobby, only to find a man-sized, writhing wasp occupying Smokes' nook and piles of eggs deposited on the benches. Moments before you jolt awake, the wasp bursts through the window.\n\n\"We could do with some food,\" it chitters.", + "You have a dream about covertly creeping through the evacuation centre, the floors littered with the refugees' sprawled bodies and shadows etching doorways in black. Echoing through the building, you can hear something's heavy, metallic footfalls: prowling, searching, hunting you. You awake in a cold sweat moments after rounding a bend and finding a set of opalescent, camera-like eyes meeting your own from a very, very great height.", + "In your dreams, you walk down the refugee centre's basement stairs, the knowledge that you've been granted a permanent, safe bunk lightening both heart and step. This relief, however, is short-lived: dispelled as you hear the access stair's door thump shut behind you. This, however, isn't nearly as worrying as the myriad, maddened snarls that echo from the darkness below.", + "You open your eyes and find yourself within one of the refugee centre's backrooms — to your surprise, there's a wedding in swing. Pushing through the crowd, you attempt to gain a look at the newlyweds. You startle awake as soon as you find two decaying, demonically twisted countenances staring back at you, their mutated tongues fused together and teeth gnashing at one another's bloody skulls.", + "In your dreams, you sit in the centre's front lobby: destitute, hungry, a begger. Days of monotony wined past, the stench of filth claws at your nostrils, the scraps your allotted do nothing to sate your hunger — everyday you're mocked like an animal in a zoo as you plead for food and watch those about you grow fat on plenty.", + "You have a dream about franticly digging long trench lines before the refugee centre, elbow to elbow with the building's denizens, as increasing waves of the dead funnel down the access road. The zombies crash upon your makeshift battlements as though it's the First World War, and bayonets, bullets, and your own shovel do little to stop the onslaught.", + "Black, gel-like fluid comes up to your waste as you stumble down the refugee's basement stairs and splash into the underground level, amorphous shapes bobbing in the liquid around you. Wandering aimlessly through the space, you wade through the chest-high sludge and approach the bundles, only to find that they're all drowned corpses. At the dream's end, you're surrounded by a wall of bodies floating at eye level, and you realise… the waterline's been rising. It doesn't stop.", + "You have a dream about being a loaf of stale, plastic-wrapped bread sitting in languid purgatory within a dark cupboard. Instinctively, you know that the food's run out within the refugee centre, and, as you hear footfalls rapidly approaching, you brace yourself. You regret the fact that you have no mouth with which to screen as the door is yanked open and multiple sets of filthy, withered hands descend on you." + ] + }, + { + "type": "snippet", + "category": "troubled_sleep_fatigue_messages", + "text": [ + "Taking a few seconds to rest your fatigue-weighted head, you quietly wish for the days when the idea of sleep didn't provoke a pang of dread.", + "Your eyelids feel akin to storm shutters, your head's drooping, and your heart hangs heavy as a led ball. The punishment of sleep isn't too far off.", + "As you take a moment to rub the fatigue from your eyes, you briefly wonder what's worse: waking to the Cataclysm or falling asleep to a realm of nightmares.", + "Your body demands sleep, and your mind begs for its postponement. The tug of war brings tears to your eyes.", + "As the voice of slumber whispers at your mind, you feel like a forsaken soul lost in a sea of fatigue. You know the sharks of nightmares are circling.", + "You sway listlessly, your head drooping. Dejectedly, you wonder at which point the pains of fatigue will outweigh the terror of sleep.", + "As your shoulders slump below the weight of the day's exertions, you recall your nightmares and try convincing yourself that they're not as bad as you make them to be. The mere process of recollection sends butterflies gnawing at your guts.", + "Pinching the bridge of your nose as you rub your eyes, you wish that you could rub away the leftover recollections of your last nightmare from your mind. Only sleep will replace it. You're not looking forward to seeing what it replaces it with." + ] } ]