using a too high mapgen weight will silently ignore the chunk #75741
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Desert Region
Anything relating to the Desert Region mod
Mods
Issues related to mods or modding
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
The desert region does cool mapgen things to dry out the rivers and lakes. For an unknown reason, they have reverted to default and have no visible changes applied to them except the changed overmap symbol.
The mod is obsoleted so why do I bother making an issue? Because I ripped the relevant parts out of the mod to achieve a similar goal and keep running into this issue. I have been at it for 2h yesterday to try and figure it out but to no avail.
Attach save file
n/a
Steps to reproduce
Important: As of writing, the mod does not load due to an oversight. The fix is trivial and waiting to be merged in #75727. You must apply this fix to be able to test.
Expected behavior
The rivers and lakes are dried out.
For your convenience, here are the relevant files:
Cataclysm-DDA/data/mods/desert_region/overmap/desert_overmap_terrain.json
Lines 147 to 227 in 700bbd7
Cataclysm-DDA/data/mods/desert_region/mapgen/waterbody.json
Lines 3 to 46 in d63de4e
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Desert Region [desertpack]
]
Additional context
@Procyonae halp, but I heard you are still on vacation or something
The text was updated successfully, but these errors were encountered: