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PR #75236 do not draw variants and / or multitiled sprited for the new granulated overmap objects.
As you can see on the following screenshot it always take the first sprite. The green tile with numbers 01 are the tileset objects "forested$vague" and "forested$outlines" and spruces are "forested$details" that doesnt have special tileset object but use "look_like" mechanics instead. You can also see normal forest near the road - this forest use tileset variants as expected:
PS. Tileset is still WIP, but can be obtained for testing purposes.
Attach save file
N/A
Steps to reproduce
Start the game
Use overmap tileset with variants
Expected behavior
I expected than new mechanics allows me to use variants and multitiles as I used to.
Screenshots
Versions and configuration
OS: Windows
OS Version: 10.0.19045.4651 (22H2)
Game Version: cdda-experimental-2024-08-03-1813 1fc1e9a [64-bit]
Describe the bug
PR #75236 do not draw variants and / or multitiled sprited for the new granulated overmap objects.
As you can see on the following screenshot it always take the first sprite. The green tile with numbers 01 are the tileset objects "forested$vague" and "forested$outlines" and spruces are "forested$details" that doesnt have special tileset object but use "look_like" mechanics instead. You can also see normal forest near the road - this forest use tileset variants as expected:
PS. Tileset is still WIP, but can be obtained for testing purposes.
Attach save file
N/A
Steps to reproduce
Expected behavior
I expected than new mechanics allows me to use variants and multitiles as I used to.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
No response
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