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new granulated overmap view doesn't support variants and multitiles #75454

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vetall812 opened this issue Aug 4, 2024 · 0 comments
Closed

new granulated overmap view doesn't support variants and multitiles #75454

vetall812 opened this issue Aug 4, 2024 · 0 comments
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@vetall812
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Describe the bug

PR #75236 do not draw variants and / or multitiled sprited for the new granulated overmap objects.

As you can see on the following screenshot it always take the first sprite. The green tile with numbers 01 are the tileset objects "forested$vague" and "forested$outlines" and spruces are "forested$details" that doesnt have special tileset object but use "look_like" mechanics instead. You can also see normal forest near the road - this forest use tileset variants as expected:

PS. Tileset is still WIP, but can be obtained for testing purposes.

Attach save file

N/A

Steps to reproduce

  1. Start the game
  2. Use overmap tileset with variants

Expected behavior

I expected than new mechanics allows me to use variants and multitiles as I used to.

Screenshots

image

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.4651 (22H2)
  • Game Version: cdda-experimental-2024-08-03-1813 1fc1e9a [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth]
    ]

Additional context

No response

@vetall812 vetall812 added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Aug 4, 2024
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