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Corpses will sometimes display the fallback corpse sprite even if they have one properly set for themselves / Monsters alternate between available sprites #75292
Comments
Changing the title in light of new events - this seems to apply to actual corpse items as well, they will sometimes just randomly decide to use the fallback sprite instead. Examining their tile and standing on them seems to do it reliably, but they sometimes seem to do it at random, too. |
I think the same thing happens not only with items, but also with entity sprites. I updated to the latest ( Corpses will change sprite if the player approaches them from the southwest. |
Also please edit issue to detail it is not limited by corpses |
Is it possible that this check here should be Cataclysm-DDA/src/cata_tiles.cpp Lines 2503 to 2505 in 8062226
|
The place is correct, but i suspect #74445 was the reason of it, which was specifically about using the same feature beyond iso tilesets |
Describe the bug
If an item starts with
corpse_[monster]
, it will always show its own sprite unless the player is standing on it, or is examining the tile its on withx
, at which point it will instead show the sprite of the corpse the ID is similar toThe voices in the comment say it is not limited to monsters. I have not witnessed this, but Guardian is adamant about telling me to edit the issue to mention it so here you go.
Attach save file
N/A
Steps to reproduce
corpse_yugg_jade
x
view and examine the tile its onExpected behavior
The item should always use the same sprite, not switch depending on how its being looked at
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
No response
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