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Cramped effect lingers after walking out of tile #74030

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meelock opened this issue May 24, 2024 · 6 comments · Fixed by #74046
Closed

Cramped effect lingers after walking out of tile #74030

meelock opened this issue May 24, 2024 · 6 comments · Fixed by #74046
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@meelock
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meelock commented May 24, 2024

Describe the bug

When walking into some vehicle tiles (notably (modded?) large guns), the cramped effect lingers even after leaving the vicinity of vehicles.

Attach save file

Save file (modded)

Steps to reproduce

  1. Walk into a cramped tile (possibly with broken components).
  2. Leave tile/vehicle.
  3. Stay cramped.

Expected behavior

I expected cramped to be removed immediately after leaving said cramped tile, or at the very least go away over time.

Screenshots

cataclysm-tiles_avenGnnu6K

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.4412 (22H2)
  • Game Version: 9e4e759 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Aftershock [aftershock],
    <color_cyan>Arcana and Magic Items [Arcana],
    <color_light_blue>BL9-100%-monster-resilience-version [BL9_100monres],
    <color_light_green>Cataclysm++ [Cata++],
    <color_light_red>Secronom [secronom],
    <color_light_red>Secronom+ Lore Expansion [secronom_lore_expansion],
    Bionic Professions [package_bionic_professions],
    Magiclysm [magiclysm],
    Mind Over Matter [mindovermatter],
    Xedra Evolved [xedra_evolved],
    Medieval Mod Reborn [Medieval_Mod_Reborn],
    MST Extra [MST_Extra],
    <color_cyan>Arcana/<color_light_green>Cata++ Patchmod [Arcana_Cata++_Patch],
    <color_cyan>Arcana/Aftershock Patchmod [Arcana_aftershock_Patch],
    <color_cyan>Arcana/Magiclysm Patchmod [Arcana_Magiclysm_Patch],
    <color_light_blue>Lighter Weariness [light_weariness],
    Mythical Martial Arts [MMA],
    <color_yellow>Mythical Martial Arts - Mods Extension [MMA_Mods_Extension],
    Vampiric Stuff [vamp_stuff],
    Vampiric Stuff + Arcana Mod Extension [vamp_stuff+arcana],
    Dorf Life [Dorf_Life],
    Tankmod: Revived [Tankmod_Revived],
    Blazemod - Vehicle Additions Pack [blazemod],
    Miscellaneous Magiclysm Expansions [demon_spider_a],
    No Bionic Slots [no_cbm_slots],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills]
    ]

Additional context

No response

@meelock meelock added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label May 24, 2024
@meelock
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meelock commented May 24, 2024

#74004 (comment)

@meelock
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meelock commented May 24, 2024

cataclysm-tiles_PXfNhCeRTu

@meelock meelock changed the title Cramped effect lingers after walking out if tile Cramped effect lingers after walking out of tile May 24, 2024
@AAAAAAAASH
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Yes. This is bugged.
image

@PavelZhd
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cramped
For some reason even in absense of any mutation increasing the size or wearing armor, entering the vehicle driver seat (and any other seat I checked) tells the car is cramped because it is for "tiny humans".

And yes it gets stuck even after exiting the vehicle.

@Mister-Cultist
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Happens to me as well, I can debug it off but it comes right back when I walk through my car door.

@RedBloodCat
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had the same problem

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5 participants