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Thin smoke traverses walls #61741

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mikegogulski opened this issue Oct 16, 2022 · 2 comments
Closed

Thin smoke traverses walls #61741

mikegogulski opened this issue Oct 16, 2022 · 2 comments
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<Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. (S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@mikegogulski
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Describe the bug

(At least some types of) thin smoke can traverse (at least some types of) what should be solid walls.

This sounds like a duplicate of #14894, but that issue was resolved years ago. Perhaps something about walls, thin smoke, or permeability has changed since then.

Steps to reproduce

  1. Build a couple of smoking racks at one of the outside corners of an evac shelter. See screenshot.
  2. Stuff each one half full of vegetables and half full of fruit, load them both full of charcoal.
  3. Light both smokers.
  4. Go back inside, close all the doors and windows, and stand in the corner where the smokers are.
  5. Wait a bit.
  6. Choke on smoke.

Expected behavior

Smoke doesn't traverse the evac shelter's "white wall".

Screenshots

image

Versions and configuration

  • OS: Windows 10 Pro
  • Game version: 0.F-3
  • Graphics version: Tiles
  • Ingame language: English
  • Mods loaded: No major modpacks but a whole bunch of the included small mods. Happy to test with mods disabled if this proves irreproducible

Additional context

No response

@mikegogulski mikegogulski added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Oct 16, 2022
@mikegogulski
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NB: The charcoal kiln south of the 2 smokers was not operating during this period.

@Leland Leland added <Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. labels Oct 16, 2022
@TealcOneill
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@GuardianDll Wasn't able to replicate. I filled up smokers enough to last several days and surrounded it with white walls and never saw any smoke passing into or through them.

  • OS: Windows
    • OS Version: 10.0.19045.4291 (22H2)
  • Game Version: cdda-experimental-2024-05-15-0120 731bdaa [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth]
    ]

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Labels
<Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. (S1 - Need confirmation) Report waiting on confirmation of reproducibility
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