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Research in Innawood #58633

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Light-Wave opened this issue Jun 22, 2022 · 5 comments
Closed

Research in Innawood #58633

Light-Wave opened this issue Jun 22, 2022 · 5 comments
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Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Mods: Innawood 🌲 Anything to do with Innawood mod stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@Light-Wave
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Light-Wave commented Jun 22, 2022

Is your feature request related to a problem? Please describe.

It has been suggested that instead of using autolearn to get recipes in Innawood, it would make sense to gain recipes through research projects instead. Here, I will try to structure and organize how that might be done. I might have accidentally put an item that is autolearned in mainline under a research project here. If so that is a mistake and it should stay autolearned.

Feedback is welcome.

Solution you would like.

The recipes that are in Innawood, and what research project we could put them under are below. Note that tech tree structure and research project names are WIP.

  • Stay autolearned
    • Bronze nails
    • prac_mechanics
    • prac_cutting_beg
    • prac_bashing_beg
    • prac_stabbing_beg
    • prac_knitting
    • sword_wood
    • 2byarm_guard
    • honeydew
    • chemistry_set_basic
    • chemistry_set
    • duct_tape
    • tailors_kit
    • training_dummy_light
    • sewing_kit
    • metalworking_tongs (alternative recipe takes steel lumps instead of nail)
    • metal_file (alternative recipe takes steel lump instead of scrap metal)
    • blacksmith_kit
  • earth-related chemistry
    • material_quicklime
    • material_cement
    • mortar_build
  • Glassworking
    • glass_shard
    • glass_tinted
    • goggles_welding
    • jar_3l_glass_sealed
    • bottle_glass
    • jar_glass_sealed
    • flask_glass
    • test_tube
  • Laboratory glassware (require glassworking and perhaps some chemistry skill)
    • funnel_separation
    • still_lab
    • thermometer
  • Basic tailoring
    • sheet_fibercloth
    • sheet_fibercloth (from spinningwheel)
  • Chemical study on chitin
    • plastic_chunk (from chitin)
  • utility smithing
    • pilot_light
    • water_faucet
    • well_pump
    • pipe_cleaner (also in utility gunsmithing)
  • makeshift electronics
    • makeshift_transformer
    • vehicle_controls
    • electronics_controls
    • battery_charger
    • light_minus_disposable_cell
    • light_disposable_cell
    • medium_disposable_cell
    • heavy_disposable_cell
    • battery_car_clay
    • light_bulb
    • welder_crude (required to progress, so should be available early)
    • soldering_iron (required to progress, so should be available early)
    • hotplate
    • reading_light
  • Electrical appliances (Requires utility smithing and makeshift electronics)
    • motor_micro
    • motor_tiny
    • motor_small
    • vac_pump
    • drivebelt_makeshift (for vac_pump)
    • kitchen_unit
    • condensor_coil
    • evaporator_coil
    • filter_air_makeshift
    • water_purifier
    • coffeemaker
    • dehydrator
    • makeshift_sealer
    • makeshift_vacuum_mold
    • food_processor
    • electric_lantern
    • flashlight
    • floodlight
    • directed_floodlight
    • car_headlight
    • car_wide_headlight
    • wearable_light
    • survivor_light
  • Bronzesmithing (Or perhaps keep these autolearend to stay in tune with mainline?)
    • sword_xiphos
    • brush_axe
    • spear_dory
    • button_bronze
    • bronze_axe
    • bronze_hoe
    • bronze_sickle
    • bronze_pickaxe
    • bronze_shears
    • bronze_knife
  • Weaponsmithing
    • pike
    • xacto (X-Acto knife)
  • Metal machinery
    • steam_watts_small
    • jack
    • jack_makeshift
    • jack_small
  • Gunsmithing (requires utility smithing and Metal machinery)
    • rifle_flintlock
    • longrifle_flintlock
    • carbine_flintlock
    • pistol_flintlock
    • carbine_flintlock_double
    • cannon_3in_ordnance
    • pipe_cleaner (also in utility smithing)
  • Fletching
    • hand_crossbow
    • crossbow
    • compositecrossbow
    • bullet_crossbow
  • Cooking with milk
    • brew_milk_curdled
    • raw_butter
    • raw_butter (shake)
    • cheese_hard
  • Brewing
    • brew_whiskey
    • brew_gin
    • brew_rum
    • brew_moonshine
    • brew_hb_seltzer
    • brew_moonshine (pumpkin)
    • brew_moonshine (forage)
    • brew_fruit_wine
    • brew_hb_beer
    • brew_mead
    • brew_dandelion_wine
    • brew_burdock_wine
    • brew_pine_wine
    • malting_grain
    • soaking_dandelion
    • brew_vinegar
    • gin
    • vodka
    • rum
    • whiskey
    • moonshine
  • Organic chemistry
    • chem_ethanol
    • chem_ethanol (slow distill)
    • methed_alcohol
    • biodiesel
    • primitive lamp oil (should probably be added)
    • rubber_cement
    • rubber_cement (by hand)
  • Survival herb use (or keep autolearn)
    • tea_willowbark
    • cattail_jelly
    • bandages_birchbark
    • bandages_birchbark_adv
    • dahlia_baked
    • burdock_cooked
    • burdock_fried
    • dandelionburdock_fried
    • pine_tea
    • dandelion_tea
    • dandelionburdock_tea
    • chicory_coffee
    • chamomile_tea
    • lotus_tea
    • spurge_tea
    • coffee_raw_kentucky
    • tea_bark
  • Simple chemistry
    • ammonia_hydroxide
    • oxy_powder
    • chem_muriatic_acid
    • chem_muriatic_acid (by electrolysis)
    • chem_black_powder
    • chem_black_powder (generic)
    • bleach
    • (remove oxy_powder duplicate recipe)
    • latex
    • chunk_rubber
    • formic_acid
  • Simple cooking
    • blood_pancakes
    • blood_pancakes_wheat_free
    • soup_blood
    • soup_blood_wheat_free
    • blutwurst_sausage
    • hardtack
    • sausage_casings
    • sausage
    • sausage_raw
    • sweet_sausage
    • ghee
    • offal_pickled
    • offal_pickled (jared 3l)
    • fried_brain
    • grilled_sweetbread
    • seasoning_italian
    • pie
    • pie_veggy
    • pie_meat
    • humble_pie
    • veggy_pickled
    • sauerkraut_ferment
    • pickles_ferment
    • eggs_ferment
    • meat_pickled
    • fish_pickled
    • jam_fruit
    • fish_pickled
    • meat_pickled
    • veggy_pickled
    • meatball_raw
    • bread
  • Basic carpentry
    • yoke_harness
    • still

Describe alternatives you have considered.

  • Keep things autolearned
  • Put the research system into mainline instead of this mod.

Additional context

No response

@Light-Wave Light-Wave added the <Suggestion / Discussion> Talk it out before implementing label Jun 22, 2022
@Light-Wave
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Tagging @Maleclypse since they did some thinking regarding this in PR #58614 and might want to weigh in on this more.

@NetSysFire NetSysFire added the Mods: Innawood 🌲 Anything to do with Innawood mod label Jun 22, 2022
@Maleclypse Maleclypse added the Crafting / Construction / Recipes Includes: Uncrafting / Disassembling label Jun 22, 2022
@PatrikLundell
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I think it would make sense for the core to make use of an experiment/research system rather than auto learn for most items if a robust system is implemented. Innawoods would then "just" tweak things such that some things that core would require a book for would be reachable via experiments in Innawoods (and many current book only recipes in core ought to be reachable via experimentation in addition to the book approach).

@github-actions
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github-actions bot commented Feb 5, 2023

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@github-actions github-actions bot added the stale Closed for lack of activity, but still valid. label Feb 5, 2023
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Mar 7, 2023
@RenechCDDA
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@Light-Wave Do you want this un-staled and kept open? I can slap a label on it.

@Light-Wave
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Nah, it can stay closed.

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Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Mods: Innawood 🌲 Anything to do with Innawood mod stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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