From f9311a2a3c1c1b9ad479e02eb4b847cba1a7b70a Mon Sep 17 00:00:00 2001 From: Procyonae <45432782+Procyonae@users.noreply.github.com> Date: Thu, 7 Nov 2024 21:33:51 +0000 Subject: [PATCH] Extra doc --- doc/EFFECT_ON_CONDITION.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/EFFECT_ON_CONDITION.md b/doc/EFFECT_ON_CONDITION.md index 06553e8c0a0b8..ab5b1195b7f71 100644 --- a/doc/EFFECT_ON_CONDITION.md +++ b/doc/EFFECT_ON_CONDITION.md @@ -67,7 +67,7 @@ For example, `{ "npc_has_effect": "Shadow_Reveal" }`, used by shadow lieutenant, | Talk with monster | player (Avatar) | monster (monster) | | Use computer | player (Avatar) | computer (Furniture) | | furniture: "examine_action" | player (Avatar) | NONE | -| SPELL: "effect": "effect_on_condition" | target (Character, Monster) | spell caster (Character, Monster) | +| SPELL: "effect": "effect_on_condition" | target (Character, Monster) | spell caster (Character, Monster) | `spell_location`, location variable, location of target for use primarily when the target isn't a creature | monster_attack: "eoc" | attacker ( Monster) | victim (Creature) | `damage`, int, damage dealt by attack | use_action: "type": "effect_on_conditions" | user (Character) | item (item) | `id`, string, stores item id | tick_action: "type": "effect_on_conditions" | carrier (Character) | item (item) |