diff --git a/src/iexamine.cpp b/src/iexamine.cpp index 64f93995ccc3e..3dbfced335598 100644 --- a/src/iexamine.cpp +++ b/src/iexamine.cpp @@ -2991,10 +2991,9 @@ void iexamine::kiln_empty( Character &you, const tripoint_bub_ms &examp ) const float skill = you.get_skill_level( skill_fabrication ); int loss = 0; // if the current kiln is a metal one, use a more efficient conversion rate otherwise default to assuming it is a rock pit kiln - if( cur_kiln_type == furn_f_kiln_metal_empty ){ + if( cur_kiln_type == furn_f_kiln_metal_empty ) { loss = 20 - 2 * skill; - } - else if(cur_kiln_type == furn_f_kiln_portable_empty){ + } else if( cur_kiln_type == furn_f_kiln_portable_empty ) { loss = 25 - 2 * skill; } else { loss = 60 - 2 * skill; @@ -3047,13 +3046,13 @@ void iexamine::kiln_full( Character &, const tripoint_bub_ms &examp ) furn_id next_kiln_type = furn_str_id::NULL_ID(); if( cur_kiln_type == furn_f_kiln_metal_full ) { next_kiln_type = furn_f_kiln_metal_empty; - } else if( cur_kiln_type == furn_f_kiln_portable_full ){ + } else if( cur_kiln_type == furn_f_kiln_portable_full ) { next_kiln_type = furn_f_kiln_portable_empty; - } else if( cur_kiln_type == furn_f_kiln_full ){ + } else if( cur_kiln_type == furn_f_kiln_full ) { next_kiln_type = furn_f_kiln_empty; } else { debugmsg( "Examined furniture has action kiln_full, but is of type %s", - cur_kiln_type.id().c_str() ); + cur_kiln_type.id().c_str() ); return; } map_stack items = here.i_at( examp );