diff --git a/data/changelog.txt b/data/changelog.txt index 204e49e222ce5..6edd405a01077 100644 --- a/data/changelog.txt +++ b/data/changelog.txt @@ -120,6 +120,8 @@ Add new function follower_present for use in JSON Graphical construction preview Resume butchering The player can swap between defined outfits with the 'set of clothes' item +Allow ammo effects to cast spells +Automatic turrets will not fire guns if they are going to overheat ## Content: @@ -252,6 +254,10 @@ Add Snow Cones and Snow Machines Add three new locations to Aftershock New jewelry added Night vision helmet attachments +fish emulsion +Static NPC factions have their own camps and food stores +Regen serum +Vitamin Cost per mutation ## Interface: @@ -316,6 +322,7 @@ Adding Classless as a supernatural category Mission UI migrated to imGUI Provide a visual UI for changing vehicle part shapes Display RAS weapon reload time in aim ui +support selecting all npcs @@ -479,6 +486,11 @@ Being mute prevents casting VERBAL spells [Xedra Evolved] Make Paraclesian fae's magic easier in appropriate terrain Aftershock: Basic Hacking EOCs [Xedra Evolved] Make Paraclesian fae's magic harder in some circumstances +Aftershock: Adds one variant of Habitat Block to the Aftershock Exoplanet. Also adds hackable display cases and doors. +Psionic powers say "Power level" instead of "Spell level" in the UI +[MoM] Torrential channeling research no longer has required proficiencies +Aftershock: Add urban farms as town buildings +Summon Mojocycle gets better at lvl 10 ## Balance: @@ -551,6 +563,9 @@ Added limb blocking to bionic styles The average skill level of NPCs will rise over time Random NPCs have the same starting skills and proficiencies as the average new character Food continues to rot at temp above 63C +Adjust Alpha to make breach harder while supporting future mutations +Lower the warmth values of some undergarments and thin clothes. +Switched Reload Speeds for Plasma Rifle and PPA ## Bugfixes: @@ -723,6 +738,8 @@ Prevent segfault when butcher target disappears Make Skunks Less Bloodthirsty Oops - remove cramped space when no longer cramped Correctly display the cost to learn the proficiency +Correctly display pain penalties. +Removes Railgun Fouling ## Performance: @@ -751,6 +768,7 @@ Avoid wasteful loop in map special road connections Decrease memory overhead by about 200MB or about 15% by slimming down mapgen data structure. Faster ascii overmap drawing Optimize item::stacks as well as allocation patterns in item and elsewhere +cache available recipe list in craft menu ## Infrastructure: @@ -808,6 +826,7 @@ Use test enumerating item spawns to make assertions about the rate of appearance Add perceived kwarg to pain_eval math function, apply it in Mind Over Matter refactored ImTuis drawing code to fix a black screen issue, and to improve performance refactor cataimgui::draw_colored_text +Create header for forward declarations of point types ## Build: @@ -827,6 +846,7 @@ Use one precompiled header Fix zlib old-style-cast build breakage Fix crash with imgui and CMake Update Flatpak manifest to use clang and include the default soundpack +stl_emulation span::count_ is not const anymore ## I18N and A11Y: