From 6e83b2bcd3fd77b243ec7b6255be7c8e7fb9154e Mon Sep 17 00:00:00 2001 From: Anton Simakov <67688115+GuardianDll@users.noreply.github.com> Date: Mon, 9 Sep 2024 14:06:10 +0200 Subject: [PATCH] remove the comment as well --- src/lightmap.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/lightmap.cpp b/src/lightmap.cpp index e510fa0374d3c..09fa685e2c830 100644 --- a/src/lightmap.cpp +++ b/src/lightmap.cpp @@ -233,7 +233,6 @@ bool map::build_vision_transparency_cache( const int zlev ) } // This segment handles blocking vision through TRANSLUCENT flagged terrain. - // 60 tile radius should cover all potentially visible tiles. for( const tripoint &loc : points_in_radius( p, MAX_VIEW_DISTANCE ) ) { if( loc == p ) { // The tile player is standing on should always be visible