diff --git a/src/game.cpp b/src/game.cpp index f31b129af6ef4..65016e95eca67 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -11166,7 +11166,7 @@ void game::place_player_overmap( const tripoint_abs_ms &ms_dest, bool move_playe } // else tele_from == tele_to !!! // We've failed to teleport for some reason (probably monsters occupying destination squares). // Let's try to recover gracefully. But also throw a warning, this is bad! - debugmsg( "Failed to place player at destination. If you see this outside of debug teleporting it is a bug." ); + debugmsg( "Failed to place player at destination. If you see this outside of debug teleporting it is a bug." ); update_map( u, ms_dest.z() != tele_from.z() ); // This recursive call safely calls map::load_map() again after making sure everything has been unloaded properly. // Basically, its only purpose it to reset the z-level to the z-level you teleported *from*. Otherwise, it's redundant after update_map