From 3ed0375ba8151a47c17f395004d19f2a8f5726cc Mon Sep 17 00:00:00 2001 From: KaenbyouA <95231551+RedMisao@users.noreply.github.com> Date: Sat, 21 Dec 2024 12:13:50 -0300 Subject: [PATCH] Update MAGIC.md --- doc/MAGIC.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/doc/MAGIC.md b/doc/MAGIC.md index 6a6b457c886e5..3fb5476d70f7a 100644 --- a/doc/MAGIC.md +++ b/doc/MAGIC.md @@ -20,6 +20,7 @@ - [Repeatedly cast the same spell](#repeatedly-cast-the-same-spell) - [A spell that casts a note on the target and an effect on the caster](#a-spell-that-casts-a-note-on-the-target-and-an-effect-on-the-caster) - [Monster spells](#monster-spells) + - [Custom Spell Experience Requirements](#custom-spell-experience-requirements) - [Enchantments](#enchantments) - [The `relic_data` field](#the-relic_data-field) - [Variables](#variables) @@ -627,6 +628,7 @@ Also, keep in mind that changing the spell experience requirements of an existin Note: the exp_for_level_formula_id requires the total experience required for a spell level, not the difference in experience between the current and next level. IE, if a spell requires 1000 xp to level a level 10 spell should require 10,000 experience in its exp_for_level_formula_id, not 1,000. Constant Spell Exp Requirement Example: +```json { "id": "test_spell", "type": "SPELL",