From 12c69910da008d1c9ad4efeab38b1fe4d789b468 Mon Sep 17 00:00:00 2001 From: Kevin Granade Date: Fri, 22 Mar 2024 06:52:00 -0700 Subject: [PATCH] Update POINTS_COORDINATES.md --- doc/POINTS_COORDINATES.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/POINTS_COORDINATES.md b/doc/POINTS_COORDINATES.md index 9cfee59916b1c..c5bc918a740c7 100644 --- a/doc/POINTS_COORDINATES.md +++ b/doc/POINTS_COORDINATES.md @@ -22,7 +22,7 @@ Two origins for map square coordinates are common: for the whole game, relative to a fixed origin. * **Local** coordinates, which are relative to the corner of the current "reality bubble", or `map` roughly centered on the avatar. In local map square - coordinates, `x` and `y` values will both fall in the range [0,120). + coordinates, `x` and `y` values will both fall in the range [0,132). The next scale is **submap** (sm) coordinates. One submap is 12x12 (`SEEX`x`SEEY`) map squares. Submaps are the scale at which chunks of the map