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GenshinNight.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-unity-examples", "spine-unity-examples.csproj", "{1d8ce594-0e21-55ce-69b8-984f1869c43b}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-unity", "spine-unity.csproj", "{6cbe6296-5cec-749d-b335-90e2a0764c91}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-unity-editor", "spine-unity-editor.csproj", "{c0792f0b-86ec-e4a7-cfe4-492002e29e61}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{e2baa72c-bd89-0f65-baab-f5131f83f518}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-unity-examples-editor", "spine-unity-examples-editor.csproj", "{0341baa4-ae30-62b9-9ef4-34fbc825d062}"
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Global
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{c0792f0b-86ec-e4a7-cfe4-492002e29e61}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{c0792f0b-86ec-e4a7-cfe4-492002e29e61}.Release|Any CPU.Build.0 = Release|Any CPU
{e2baa72c-bd89-0f65-baab-f5131f83f518}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e2baa72c-bd89-0f65-baab-f5131f83f518}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0341baa4-ae30-62b9-9ef4-34fbc825d062}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0341baa4-ae30-62b9-9ef4-34fbc825d062}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0341baa4-ae30-62b9-9ef4-34fbc825d062}.Release|Any CPU.ActiveCfg = Release|Any CPU
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