diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/enigma_hivebot.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/enigma_hivebot.dm index 44cb1dc1a6eb..addbf07fc898 100644 --- a/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/enigma_hivebot.dm +++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/hivebot/enigma_hivebot.dm @@ -353,7 +353,7 @@ projectiletype = /obj/projectile/ion base_attack_cooldown = 25 -//P4 units - Anything nanotechnology paired with abductor tech - Elite units +//P4 units - Anything nanotechnology paired with abductor tech - Elite units -- Well less so now /mob/living/simple_mob/mechanical/hivebot/enigma/P4/Wraith name = "wraith" @@ -361,32 +361,32 @@ desc = "A sleek, black bipedal combat unit with an unsettling, advanced nanotech design. Its chassis being an amalgamation of various prosthetic and synthetic components or at least mimicking such. The unit is constantly shifting and is surrounded by a thin trail of metallic dust as it moves. Spines emitting an antigrav field protrude from its arms, shoulders, and back, while its featureless faceplate displays an alien magenta glow under constant shifting and warping. The unit shudders and vibrates with uncanny precision. It wields a modified particle weapon vaguely resembling a Hephaestus G40. A capital Sigma symbol is etched on its chest, and a circular power pack on its back hums with gravity-defying particles." icon_living = "wraith" icon_state = "wraith" - maxHealth = 200 //More armored but less max HP and also has a shield - health = 200 - evasion = 15 //Superior reflexes due to nanotech and being build for combat + maxHealth = 150 //Lowered from 200 -- Armor also lowered a bit + health = 150 + evasion = 5 //Lowered from 15 armor_legacy_mob = list( - "melee" = 5, - "bullet" = 20, - "laser" = 30, - "energy" = 30, + "melee" = 0, + "bullet" = 10, + "laser" = 25, + "energy" = 25, "bomb" = 20, "bio" = 100, "rad" = 100 ) - legacy_melee_damage_lower = 18 - legacy_melee_damage_upper = 18 //It hits you with a hardened nanite fist. Thats supposed to hurt + legacy_melee_damage_lower = 5 + legacy_melee_damage_upper = 5 movement_cooldown = 1 //again faster than standard grunts movement_sound = 'sound/enigma/enigma_move.ogg' ai_holder_type = /datum/ai_holder/polaris/simple_mob/ranged/kiting //Made to draw fire hence kiting projectiletype = /obj/projectile/beam/antigravbeamwraith - base_attack_cooldown = 10 //1 attacks per second + base_attack_cooldown = 15 //0.5 attacks per second -- raised from 10 or 1 attack per second /mob/living/simple_mob/mechanical/hivebot/enigma/P4/Wraith/Initialize(mapload) //Gives the unit a weak overshield since it would be very unfun to fight kiting AI with actual proper health regen as initially intended var/shield_type = /obj/item/shield_projector/rectangle{ shield_health = 50; max_shield_health = 50; - shield_regen_delay = 10 SECONDS; + shield_regen_delay = 20 SECONDS; //to prevent hit and run abuse shield_regen_amount = 10; size_x = 1; size_y = 1; @@ -402,9 +402,9 @@ desc = "A horrific inorganic nanite abomination. This unit possess a jet black nanite frame with typical abductor technology augmentation. Armed with two strange humming blades it is well capable of both lethal takedowns and less lethal takedowns. The head tendrilled monstrosity is lightning fast and to make matters worse has some sort of short range teleportation pack installed on its back allowing it to effectively 'blink' out if needed to disengage. Additionally the entire body is covered in thin, purple colored phase coils allowing it to effectively leap. A capital greek Sigma is etched onto its nanite chest. Embedded in its right armblade is some sort of injector loaded with strange bits of electronics. The entire thing screams in agony in an ultrasonic frequency only audible to synthetics as it constantly shifts in and out of phase." icon_living = "banshee" icon_state = "banshee" - maxHealth = 100 //Glass Cannon - health = 100 - evasion = 50 //Phase coils and bluespace blink device. Hard to hit. Trash hitpoints and armor + maxHealth = 75 //Glass Cannon -- Lowered from 100 + health = 75 + evasion = 25 //Phase coils and bluespace blink device. Hard to hit. Trash hitpoints and armor. Lowered from 50 -- armor_legacy_mob = list( "melee" = 5, "bullet" = 10, @@ -415,10 +415,10 @@ "rad" = 100 ) - legacy_melee_damage_lower = 35 //armed with two arm mounted phase blades - legacy_melee_damage_upper = 35 //I hate damage variance - attack_armor_pen = 25 - base_attack_cooldown = 7 //1.3 attacks per second + legacy_melee_damage_lower = 25 //armed with two arm mounted phase blades -- Lowered from 35 + legacy_melee_damage_upper = 25 //I hate damage variance -- Lowered from 35 + attack_armor_pen = 25 //Lowered from 50 -- + base_attack_cooldown = 12 //0.8 attacks per second movement_cooldown = 0 //MUCH faster movement_sound = 'sound/enigma/enigma_move.ogg' ai_holder_type = /datum/ai_holder/polaris/simple_mob/hivebot //hit and Run Melee is broken for when more than 1 player is visible