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[Suggestion] Better control over sneaking requirement #23

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sisby-folk opened this issue May 27, 2022 · 5 comments
Open

[Suggestion] Better control over sneaking requirement #23

sisby-folk opened this issue May 27, 2022 · 5 comments
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@sisby-folk
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It would be useful for some builds and use cases (for example, when using trapdoors as decorations and edging) to be able to toggle doors individually by sneak+right-clicking.

This isn't always going to be other's preferences (e.g. for pvp where sneaking is important) but it'd be great to have as an option!

@ChloeDawn ChloeDawn added the question Further information is requested label May 28, 2022
@ChloeDawn
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This feature is configurable in /config/couplings.toml of your game instance folder.

@verlixis
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Hey @ChloeDawn, sorry for tagging you on this closed thread! But recently I used the mod for our server and set "ignore_sneaking" to false in the config but Couplings will still trigger despite the player sneaking. Could you please take a look on this? Thanks.

Couplings-1.9.0+1.19.jar (on a Fabric 1.19 server)

@ChloeDawn
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Did you set this on your client or the server? It is a client option so setting it on the server will have no effect.

@verlixis
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Did you set this on your client or the server? It is a client option so setting it on the server will have no effect.

I did set this only on the server side as I didn't use the client and it seems to be the case. Since it's another topic I'll go and create a new suggestion thread or find a similar one. Thanks for answering!

@ChloeDawn
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Coupling functionality is controlled by the server except for the sneaking requirement. Sneaking requirement is a per-client option to give players the choice for accessibility reasons. I agree the option itself is not very accessible. Would a keybinding be a good compromise?

@ChloeDawn ChloeDawn reopened this Jun 28, 2022
@ChloeDawn ChloeDawn changed the title [Suggestion] Add option to disable when sneaking [Suggestion] Better control over sneaking requirement Jun 28, 2022
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