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Game.gd
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Game.gd
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Button_pressed():
get_tree().paused = true
$paused/CanvasLayer/Button2.show()
$paused/CanvasLayer/Button3.show()
$paused/CanvasModulate.show()
pass # Replace with function body.
func _on_Button2_pressed():
get_tree().paused = false
$paused/CanvasModulate.hide()
$paused/CanvasLayer/Button2.hide()
$paused/CanvasLayer/Button3.hide()
#
pass # Replace with function body.
func _on_Button3_pressed():
get_tree().paused = false
get_tree().change_scene("StartMenu.tscn")
pass # Replace with function body.
func _on_Area2D_body_entered(body):
if body.get_name() == get_name():
get_tree().change_scene("youwon.tscn")