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MyTexture.h
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MyTexture.h
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#ifndef TEXTURE_H
#define TEXTURE_H
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include <string>
class LTexture
{
public:
// Initializes variables
LTexture();
// Deallocates memory
~LTexture();
// Loads image at specified path
bool loadFromFile(SDL_Renderer *renderer, std::string path);
// #if defined(SDL_TTF_MAJOR_VERSION)
// Creates image from font string
bool loadFromRenderedText(SDL_Renderer *renderer, std::string text, TTF_Font *font, SDL_Color textColor);
// #endif
// Deallocates texture
void free();
// Set color modulation
void setColor(Uint8 red, Uint8 green, Uint8 blue);
// Set blending
void setBlendMode(SDL_BlendMode blending);
// Set alpha modulation
void setAlpha(Uint8 alpha);
// Renders texture at given point
void render(SDL_Renderer *renderer, int x, int y, SDL_Rect *clip = NULL, double angle = 0.0, SDL_Point *center = NULL, SDL_RendererFlip flip = SDL_FLIP_NONE);
// Gets image dimensions
int getWidth();
int getHeight();
private:
// The actual hardware texture
SDL_Texture *mTexture;
// Image dimensions
int mWidth;
int mHeight;
};
#endif