-
Notifications
You must be signed in to change notification settings - Fork 5
/
Makefile
58 lines (45 loc) · 2.53 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
GODOT ?= /usr/bin/godot
GODOT_VERSION ?= $(shell godot --version | grep -o '[0-9].*[0-9]')
GODOT_RELEASE ?= $(shell godot --version | rev | cut -d '.' -f2 | rev)
GODOT_REVISION := $(GODOT_VERSION).$(GODOT_RELEASE)
EXPORT_TEMPLATE := $(HOME)/.local/share/godot/export_templates/$(GODOT_REVISION)/linux_debug.x86_64
EXPORT_TEMPLATE_URL ?= https://github.com/godotengine/godot/releases/download/$(GODOT_VERSION)-$(GODOT_RELEASE)/Godot_v$(GODOT_VERSION)-$(GODOT_RELEASE)_export_templates.tpz
ALL_GDSCRIPT := $(shell find ./ -name '*.gd')
ALL_SCENES := $(shell find ./ -name '*.tscn')
ALL_RESOURCES := $(shell find ./ -regex '.*\(tres\|svg\|png\)$$')
PROJECT_FILES := $(ALL_GDSCRIPT) $(ALL_SCENES) $(ALL_RESOURCES)
##@ General
# The help target prints out all targets with their descriptions organized
# beneath their categories. The categories are represented by '##@' and the
# target descriptions by '##'. The awk commands is responsible for reading the
# entire set of makefiles included in this invocation, looking for lines of the
# file as xyz: ## something, and then pretty-format the target and help. Then,
# if there's a line with ##@ something, that gets pretty-printed as a category.
# More info on the usage of ANSI control characters for terminal formatting:
# https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_parameters
# More info on the awk command:
# http://linuxcommand.org/lc3_adv_awk.php
.PHONY: help
help: ## Display this help.
@awk 'BEGIN {FS = ":.*##"; printf "\nUsage:\n make \033[36m<target>\033[0m\n"} /^[a-zA-Z_0-9-]+:.*?##/ { printf " \033[36m%-15s\033[0m %s\n", $$1, $$2 } /^##@/ { printf "\n\033[1m%s\033[0m\n", substr($$0, 5) } ' $(MAKEFILE_LIST)
.PHONY: build
build: build/chimeraos-installer.x86_64 ## Build and export the project
build/chimeraos-installer.x86_64: $(PROJECT_FILES) $(EXPORT_TEMPLATE)
mkdir -p build
$(GODOT) --headless --export-debug "Linux/X11"
.PHONY: edit
edit: ## Open the project in the Godot editor
$(GODOT) --editor --single-window .
.PHONY: clean
clean: ## Remove build artifacts
rm -rf build
rm -rf .godot
$(EXPORT_TEMPLATE):
@echo "$(EXPORT_TEMPLATE)"
mkdir -p $(HOME)/.local/share/godot/export_templates
@echo "Downloading export templates"
wget $(EXPORT_TEMPLATE_URL) -O $(HOME)/.local/share/godot/export_templates/templates.zip
@echo "Extracting export templates"
unzip $(HOME)/.local/share/godot/export_templates/templates.zip -d $(HOME)/.local/share/godot/export_templates/
rm $(HOME)/.local/share/godot/export_templates/templates.zip
mv $(HOME)/.local/share/godot/export_templates/templates $(@D)