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Introduction

This is a boilerplate/template for Melvor Idle mods. Using TypeScript with Webpack, this will compile your mod to a single, uglified script file, largely reducing mod size and improving compatibilty with IDE features. The downside to this is it makes debugging in the browser a bit more difficult with the uglified source.

Prerequisites

Requires Node.js

Use

  1. Fork and clone repository.
  2. Run npm install
  3. Update package.json's name property to match your mod.
  4. Update manifest.json's namespace property.
  5. Using the Creator Toolkit's Directory Link feature (Recommended)
    1. Run npm run build
    2. Point the Directory Link to the created dist folder
    3. Any further updates requires only a npm run build and a reload of the game
  6. Uploading to mod.io or using the Creator Toolkit's modfile feature:
    1. Run npm run buildzip
    2. Upload the generated .zip file in the package folder.

Features

Included Melvor Idle Typing

The official Melvor Idle Typing project definitions are included as part of this repository. You should have access to types/autocomplete with things like the modding context API or game objects.

HTML Templates

This repository automatically minifies and loads any HTML templates that are stored with a filename like *.template.html. This allows for better separation of templates in the source files but reduces package size and speeds up load times.

  • If you utilize this pattern you should not add any of your individual *.template.html files to the "load" property of the manifest.json file.
  • If you do not use any template files, remove the templates.min.html file from the "load" property of the manifest.json file.

Important Notes/Caveats/Known Issues

  • There are some oddities/type errors when referencing globally available 3rd party libraries like Swal ¯\_(ツ)_/¯
  • Don't use loadModule to import modules. Use ES6 import instead.
  • Image files that you want to bundle with your mod must be in the img folder and be imported somewhere in the code.
  • The img folder cannot have subdirectories.
  • As mentioned above, the minification and uglification of code makes debugging error messages a bit more tedious.