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Player.h
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Player.h
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//
// Created by Goodecheeseburgers on 21/04/2020.
// SomeRPG. A C++ console role playing game.
// Copyright (C) 2020 - [email protected]
//
// https://github.com/Cheeseborgers/SomeRPG
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
#ifndef UNTITLED1_PLAYER_H
#define UNTITLED1_PLAYER_H
#include "Bullet.h"
class Player {
private:
sf::Sprite sprite;
sf::Texture texture;
float velocity{};
unsigned points{};
int hp{};
int hpMax{};
float attackCoolDown{};
float attackCoolDownMax{};
// Private methods
void initTexture();
void initSprite();
public:
// Constructor
Player();
//Accessors
const sf::Vector2f& getPosition() const;
sf::FloatRect getBounds() const;
unsigned getPoints() const;
const int& getHp() const;
const int& getHpMax() const;
// Modifiers
void setPosition(sf::Vector2f pos);
void setPosition(float x, float y);
void setPoints(unsigned value);
void setHp(int value);
void loseHp(int value);
// Methods
void move(float dirX, float dirY);
bool canAttack();
void updateAttackCoolDown();
void update();
void render(sf::RenderTarget& target);
};
#endif //UNTITLED1_PLAYER_H