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Bullet.h
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Bullet.h
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//
// Created by Goodecheeseburgers on 21/04/2020.
// ShapeShooter. A C++ / SFML space, shape shooter game.
// Copyright (C) 2020 - [email protected]
//
// https://github.com/Cheeseborgers/ShapeShooter
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
#ifndef UNTITLED1_BULLET_H
#define UNTITLED1_BULLET_H
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <iostream>
#include <memory>
#include <sstream>
#include <ctime>
class Bullet {
private:
sf::Sprite sprite;
sf::Vector2f direction;
float velocity{};
public:
// Constructor
Bullet();
Bullet(sf::Texture* bulletTexture, float posX, float posY, float dir_x, float dir_y, float initial_velocity);
virtual ~Bullet();
// Accessor
sf::FloatRect getBounds() const;
// Methods
void update();
void render(sf::RenderTarget& target);
};
#endif //UNTITLED1_BULLET_H