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Bullet.cpp
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Bullet.cpp
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//
// Created by Goodecheeseburgers on 21/04/2020.
// ShapeShooter. A C++ / SFML space, shape shooter game.
// Copyright (C) 2020 - [email protected]
//
// https://github.com/Cheeseborgers/ShapeShooter
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
#include "Bullet.h"
// Constructors --------------------------------------------------------------------------------------------------------
Bullet::Bullet() = default;
// ---------------------------------------------------------------------------------------------------------------------
Bullet::Bullet(sf::Texture* bulletTexture, float posX, float posY, float dir_x, float dir_y, float initial_velocity)
: direction(sf::Vector2f(dir_x, dir_y)), velocity(initial_velocity)
{
this->sprite.setTexture(*bulletTexture);
this->sprite.setPosition(posX, posY);
}
// Deconstructor--------------------------------------------------------------------------------------------------------
Bullet::~Bullet() = default;
// Methods -------------------------------------------------------------------------------------------------------------
void Bullet::update()
{
// Movement
this->sprite.move(this->velocity * this->direction);
}
// ---------------------------------------------------------------------------------------------------------------------
void Bullet::render(sf::RenderTarget &target)
{
/* @return void
* Draws the bullet sprite to the target window.
*/
target.draw(this->sprite);
}
// ---------------------------------------------------------------------------------------------------------------------
sf::FloatRect Bullet::getBounds() const
{
/* @return sf::FloatRect
* returns global bounds of the
* bullet.
*/
return this->sprite.getGlobalBounds();
}
//----------------------------------------------------------------------------------------------------------------------