-
Notifications
You must be signed in to change notification settings - Fork 0
/
Game.h
73 lines (57 loc) · 1.78 KB
/
Game.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
//
// Created by Goodecheeseburgers on 21/04/2020.
// PumpyPumpySimulator. A C++ / SFML game.
// Copyright (C) 2020 - [email protected]
//
// https://github.com/Cheeseborgers/PumpyPumpySimulator
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
#ifndef PUMPYPUMPYSIMULATOR_GAME_H
#define PUMPYPUMPYSIMULATOR_GAME_H
#include "Player.h"
#include "states/IntroState.h"
class Game {
private:
// Variables
std::shared_ptr<sf::RenderWindow> window;
// Clock
sf::Clock dtClock;
float dt{};
// Game state stuff
//TODO fix states and import order
std::stack<State*> states;
// Private Methods
void initVariables();
void initPlayers();
void initPlayerGUI();
void initWindow();
void initStateData();
void initStates();
public:
// Constructor
Game();
~Game();
// Methods
void run();
static void endGame();
[[nodiscard]] bool running() const;
void updateDt();
void updateEvents();
void update();
void renderPlayerAreas(sf::RenderTarget &target);
void renderPlayerGUI();
void render();
};
#endif //PUMPYPUMPYSIMULATOR_GAME_H