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Player.h
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//
// Created by Goodecheeseburgers on 20/04/2020.
// CollectaBalls. A C++ / SFML Game with collectaballs.
// Copyright (C) 2020 - [email protected]
//
// https://github.com/Cheeseborgers/CollectaBalls
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
#ifndef BALLS_PLAYER_H
#define BALLS_PLAYER_H
#include "Ball.h"
class Player {
private:
sf::RectangleShape shape;
float velocity{};
int hp{};
int hpMax{};
void initVariables();
void initShape();
public:
// Constructor
explicit Player(float x = 0.F, float y = 0.F);
// Accessors
const sf::RectangleShape& getShape() const;
const int& getHp() const;
const int& getHpMax() const;
// Modifiers
void takeDamage(int damage);
void gainHealth(int healthGain);
// Methods
void updateInput();
void updateWindowBoundsCollision(const sf::RenderTarget& target);
void update(const sf::RenderTarget& target);
void render(sf::RenderTarget& target);
};
// NS END
#endif //BALLS_PLAYER_H