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Game.h
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//
// Created by Goodecheeseburgers on 20/04/2020.
// CollectaBalls. A C++ / SFML Game with collectaballs.
// Copyright (C) 2020 - [email protected]
//
// https://github.com/Cheeseborgers/CollectaBalls
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
#ifndef BALLS_GAME_H
#define BALLS_GAME_H
#include "Player.h"
class Game {
private:
sf::VideoMode videoMode;
std::unique_ptr<sf::RenderWindow> window;
sf::Event sfmlEvent{};
bool endGame{};
Player player;
int points{};
// Gui stuff
sf::Font guiFont;
sf::Text guiText;
sf::Font endGameFont;
sf::Text endGameText;
// Balls
std::vector<Ball> balls;
float spawnTimerMax{};
float spawnTimer{};
int maxBalls{};
// Private Methods
void initVariables();
void initWindow();
void initFonts();
void initText();
public:
// Constructor and Destructors
Game();
~Game();
// Methods
[[nodiscard]] bool running() const;
void pollEvents();
void spawnBalls();
static int randomiseBallType() ;
void updatePlayer();
void updateCollision();
void updateGui();
void update();
void renderGui(sf::RenderTarget& target);
void render();
};
#endif //BALLS_GAME_H