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CHANGELOG.md

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2.3.1 - Polish Lion

  • Added Polish Translation (@Lioheart)

2.3.0 - Performance Improvements

  • Optimized code for checking for uses (thanks to @Zullock and @A Dirty Ewok for bringing performance concerns to light)
  • Added a caching system for uses during a play session
  • Added a note on the Include Canvas Tokens setting that it may impact performance

2.2.3 - Combat Unshackled

  • Removed combat round hook as it currently isn't needed

2.2.2 - 11/11 Make a Wish

  • Fixed error for items with improperly formed flags (@Maple)
  • Added version to item cooldown flags
  • Added a check for items with a Cooldown Flag that has no cooldown
  • Fixed formatting so it properly shows up for all items

2.2.1 - Styling it Up

  • Fixed errors with styling (@xdy)

2.2.0 - Feel like a Kami

  • Now requires PF2e System version 6.5.0+
  • Iconic
    • Now have the option to show time remaining on a cooldown
    • There are options to show remaining time in a number of different formats
    • In addition this can be toggled as GM Only to keep players in the dark about how much time has passed specifically
  • Misc
    • Removed handling of updating item usage as it is handled by system now
    • Removed handling of refreshing cooldowns for turn and round abilities as they are handled by the system now
    • Cooldowns now accurately reflect time left, see major note below
  • MAJOR NOTE
    • in previous versions of this module I treated minutes as seconds on accident, so all previous cooldowns are off by a factor of 60 (IE 60 x less than what they should've been)

2.1.5 - Fixing End Turn Stuff

  • End turn -> Start of Turn to check for turn cooldowns
  • Handled can't find max frequency error

2.1.4 - Oh the Commas

  • Fixed bug with end turn automation (@YoSoyEd)

2.1.3 - Ready, Steady, Go Latest

  • Fixed bug where turn and around effects weren't resetting at combat start (@samgrieve)

2.1.2

  • Bug Fixes (thank to @Maple)
    • Fixed localization of some settings choices
    • fixed Auto so that it adds the HP, not sets you to the HP

2.1.1 - Run it Back

  • Actually merged the feature branch this time

2.1.0

  • Aeon Stone (Pearly White Spindle) automation
    • Changed settings options
      • Disabled - Disabled
      • Roll - Roll healing to chat
      • Automatic - Heal actor automatically and then send chat message
  • Automatic Round Fixes
    • Causes Round + Turn counters to reset on combat start
    • Fix them not reseting on next round
    • Adds cooldown flags to items already used without one

2.0.1

  • Fixed Aeon Stone (Pearly White Spindle) automation

2.0.0 - V12 Support

  • Added Support for Fvtt v12

1.0.0 - Full Release

  • Fixed error messages for items that don't have usage
  • Added option to automate Aeon Stone (Pearly White Spindle) to settings

0.9.5 - Fixed Localization

  • Fixed localization name to be correct

0.9.4 - More Bug Fixes Latest

  • Catches scenarios where items don't have flags

0.9.3 - Oh what a difference capitalization can make

  • Fixed issue with settings not populating (@Ghost_desu)

0.9.2 - Features + Bugfixes

  • Added detection for if your frequency changes so that, it won't be stuck to the old cooldown
  • Added setting to allow you to toggle time based refresh for all tokens on current canvas
    • Note: If you have a lot of tokens, may have performance implications

Shout out to @Rigo for a lot of early bug testing

0.9.1 - Usage Fixes + Extra Module support

  • Added Support for pf2e-additional-automations (@Mecha Maya)
  • Fix bug with usage not ticking down action count

0.9.0 - Initial Release

  • This simple module exists to update item uses of the party, and of combatants.
  • Features
    • Decrease Action uses when sent to chat
      • When you send an action like Orc Ferocity etc. to Chat will automatically reduce the uses
    • Refresh Party actions on Time Update
      • When time is progressed will track and refresh the party's actions when enough (world time) has passed for them to be up again
      • Limitation The cooldown for refresh starts whenever you first reduce your action's use count so take that as you will
      • Note - Actions with a cooldown of Day refresh on taking Rest for the Night (is a base pf2e feature)
    • Refresh Combatants Actions in Combat
      • For actions with a per turn or per round use count this refreshes those
  • Compatibility
    • Pf2e Action Support - Automatically detects if you have this module active, and its decrease frequency feature and will disable this module's decrease frequency feature