12.1.3 Tower of Babel
- Added Languages Support for:
- Español
- Français
- Deutsch
- Polish
- 日本語 (Japanese)
- 한국어 (Korean)
- 简体中文 (chinese)
- Russian
- Português (Portuguese [Brasil])
12.1.2 Fixed Issues
- Fixed default offset of the rules lawyer pop up
- Fixed image being squashed
12.1.1 Aid Fixup
- Changed code so it applies aid directly, as opposed to through another effect
- The option to drag an effect instead is still there though
- (if you don't target an ally it won't automatically apply an effect)
12.1.0 Ronald's Rules of Aiding
- Aid
- Added implementation for Ronald's Rules of Aiding
- To use:
- optionally target an ally and trigger with one of the method's below
- Input the DC of the check to aid
- You will then receive an effect making your next roll count as an aid check
- Make said roll, and then it should automatically apply the aid effect to the targeted ally
- Two Options to trigger the automation now exist:
Automatically Run Aid Macro
setting in module settings- Causes any item with the slug
aid
to trigger the automation
- Causes any item with the slug
Ronald's Aid
macro to manually trigger it
- Dice So Nice Support
- If you have Dice So Nice enabled, and have the setting to wait for the die to roll to show messages on, this module will now wait for the dice to roll before showing the rules lawyer pop up and the aid result. (can be further modified by the delay feature)
- As a result, added
socketlib
as a required supporting module for this module (to enable adding the effect to an ally automatically)
12.0.0 V12 Support
- Now supports Fvtt
v12
and relevant module upgrades (Sequencer+ modifiers matters) - Changes
- Added an API, can be called like so:
game.rulesLawyer
create(evil: Boolean)
if evil is true play evil rules lawyer FX, otherwise play the normal one
- Should help for anyone who wants do the effect manually
- Positioning + Sizing changes
- Made some misc. positioning/sizing changes as I realized I was basing the size of the effect based on who triggered it's browser size
- Not Fully finished, will probably update it once more when I get around to thinking about it
- Added an API, can be called like so:
- Added new Compendium
Rules Lawyer Item Patches
that includes updatedAid
andEffect: Aid
- Rules based on this video
- As follows changes are
- DC = DC of check you are aiding
- New Result States
- Crit Succ +4 Circumstance Bonus
- Succ +2 Circumstance Bonus
- Fail +1 Circumstance Bonus
- Crit Fail -1 Circumstance Bonus
- This release marks the official launch after getting approval!
- Harmful +1s (Suggested by @ronaldsf)
- Added options to choose how to handle when +1s matter not in favor of a party member
- Options are as follows:
Treat Normally
- Show as normal +1s MatteringDon't Show
- Don't show when it benefits not the partyUse Alt Sound
- Uses alternative "evil" soundUse Alt Pop up
- Uses alternative "evil" ronald pop upUse Alt Pop up
- Uses alternative "evil" sound + ronald pop up
- Delay (Suggested by @ronaldsf)
- Added option to add a delay to when the effect appears after creating the chat message
- Debug Mode
- Added debug option to give more information on what's happening
- Updated Visuals
- Updated the videos to be a higher quality background removal (got better at removing)
- Bug Fixes
- Fixed some of the options tooltips not being as clear
- Added User settings for the following so each person can adjust as desired
Offset X
Offset Y
Scale
- Simplified code thanks guidance from (@shemetz)
- Romance Dawn, Initial Release
- Adds the iconic Rules Lawyer Every +1 Matters to your games when they do matter
- Relies on Sequencer to create the effect and Modifiers Matter to detect when the modifiers matter