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We have a long-running branch—3d-tiles-terrain— that adds a new Cesium3DTilesTerrainProvider class. This is used for rending global 3D Tiles via the existing terrain engine.
This terrain provider supports only a subset of 3D tilesets (ie. 3D Tiles 1.1 with implicit tiling schemes matching that of terrain), so it may not quite ready for prime time yet. As such we should use the experimental tag to give us some flexibility if things need to change.
In the interest of maintenance as well as making this early work generally available, let's get this branch updated and merged into main. We'll also want to ensure the testing, documentation, and API structure are up to par as a part of this.
The text was updated successfully, but these errors were encountered:
3D Tiles loaded with Cesium3DTilesTerrainProvider must follow this structure:
Conforms to the same WGS84 double-headed quadtree tiling scheme as quantized mesh. Must have two root tiles with region bounding volumes and implicit tiling.
Multiple contents are not allowed
Tile metadata must include TILE_MINIMUM_HEIGHT, TILE_MAXIMUM_HEIGHT, TILE_BOUNDING_SPHERE, TILE_HORIZON_OCCLUSION_POINT semantics
Only GLB is supported, not glTF
Each GLB must have a single node, mesh, and primitive
Primitive must have POSITION attribute
Primitive must have NORMAL attribute if requestVertexNormals is true
Primitive must have indices with UNSIGNED_SHORT or UNSIGNED_INT component type
Attributes and indices must be tightly packed
If requestWaterMask is true, primitive must reference an EXT_structural_metadata property texture with WATERMASK semantic.
We have a long-running branch—
3d-tiles-terrain
— that adds a newCesium3DTilesTerrainProvider
class. This is used for rending global 3D Tiles via the existing terrain engine.This terrain provider supports only a subset of 3D tilesets (ie. 3D Tiles 1.1 with implicit tiling schemes matching that of terrain), so it may not quite ready for prime time yet. As such we should use the
experimental
tag to give us some flexibility if things need to change.In the interest of maintenance as well as making this early work generally available, let's get this branch updated and merged into
main
. We'll also want to ensure the testing, documentation, and API structure are up to par as a part of this.The text was updated successfully, but these errors were encountered: