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# Getting Started with Cobble | ||
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## Create an Application from Scratch | ||
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1. Reference Cobble from your application | ||
* This can be done through [NuGet](https://www.nuget.org/packages/ProjectCeilidh.Cobble/), or by downloading the binaries direct from the [GitHub releases](https://github.com/Ceilidh-Team/Cobble/releases) page. | ||
2. Create a `CobbleContext` object in your main method | ||
3. Register your implementations using `CobbleContext.AddManaged`. | ||
* Implementations are classes with a single public constructor. Cobble will attempt to fill in the parameters with every matching implementation already registered in that `CobbleContext`. | ||
* Constructor parameters can either be scalar values or `IEnumerable<>`s. Scalar values will be populated with a single instance that can be cast to that type, and `IEnumerable<>`s will be populated with every instance that can be cast to the generic argument. | ||
4. Call `CobbleContext.Execute` | ||
* This will construct the dependency graph and construct all your instances, satisfying dependencies where requested. | ||
5. Optional: Use `CobbleContext.TryGetSingleton` and `CobbleContext.TryGetImplementations` to access the constructed instances after execution. | ||
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## Advanced Usage | ||
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* If any class you register with the system implements `ILateInject<>` at least once, the constructed instance will be notified whenever any new classes are registered with the owner `CobbleContext` after `CobbleContext.Execute` is called. | ||
* This allows for, in certain conditions, plugins to be loaded without requiring an application restart. | ||
* `CobbleContext.AddManaged` can accept any implementation of `IInstanceGenerator`, not just existing types. This can allow for object construction that does not use a type constructor. | ||
* See the [reference implementations](ProjectCeilidh.Cobble/Generator) of `IInstanceGenerator` for examples on how to implement this interface. | ||
* Creating a `CobbleContext` automatically registers itself with the dependency injection system, allowing you to depend on it and access it later on. |
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BSD 3-Clause License | ||
MIT License | ||
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Copyright (c) 2018, Project Ceilidh | ||
All rights reserved. | ||
Copyright (c) 2018 Olivia Trewin | ||
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Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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* Redistributions of source code must retain the above copyright notice, this | ||
list of conditions and the following disclaimer. | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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* Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
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* Neither the name of the copyright holder nor the names of its | ||
contributors may be used to endorse or promote products derived from | ||
this software without specific prior written permission. | ||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | ||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# Cobble | ||
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A .NET Standard framework for creating extremely extensible applications. | ||
[![NuGet](https://img.shields.io/nuget/v/ProjectCeilidh.Cobble.svg)](https://www.nuget.org/packages/ProjectCeilidh.Cobble/) | ||
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Cobble makes it easy to create applications using lightweight, customizable dependency injection. | ||
Cobble is a [.NET Standard](https://docs.microsoft.com/en-us/dotnet/standard/net-standard) library for building extensible applications through bespoke dependency injection. | ||
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* Cross-platform: Because it uses .NET Standard, Cobble will work with any modern implementation of .NET. | ||
* Lightweight: Cobble uses high-performance algorithms to execute quickly, and any overhead is only incurred one time. | ||
* Learn Once, Write Anywhere: Cobble makes no assumptions about the function of your program or the technology you use, making it easy to use for any task. | ||
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[Learn how to get started with Cobble](GettingStarted.md) |