-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgamesession.js
53 lines (45 loc) · 1.2 KB
/
gamesession.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
class game_sesion():
/**
* Represents the current text
*/
let currentText = "";
/**
* Represents the user input during the game.
*/
let userInput = "";
/**
* this function,starts the game by initializing variables and displaying the system.
* @returns {void}
*/
function startGame() {
// Implementation details for starting the game
// startGame();
}
/**
* This functions, ends the game and performs close cases for the system.
* @returns {void}
*/
function endGame() {
// Implementation details for ending the game
// endGame();
}
/**
* This function,calculates the words per minute (WPM) based on the user's input and current text.
* @returns {number} The calculated words per minute.
*/
function calculateWPM() {
// Implementation details for calculating WPM
// const wpm = calculateWPM();
// console.log(`Words per minute: ${wpm}`);
// return wpm;
}
/**
* This function,calculates the accuracy of the user's input in percentage.
* @returns {number} The calculated accuracy percentage.
*/
function calculateAccuracy() {
// Implementation details for calculating accuracy
// const accuracy = calculateAccuracy();
// console.log(`Accuracy: ${accuracy}%`);
// return accuracy;
}