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open FSharp.FGL.Undirected let rnd = System.Random() let myGraph = FSharp.FGL.Directed.Models.gilbert (fun i -> i,i) 4 0.3 |> FSharp.FGL.Directed.Edges.undirect (fun _ _ -> 1) myGraph |> Edges.map (fun _ _ _ -> rnd.NextDouble())`
Edge from 0 -> 1 and 1 -> 0 should have the same weights
Edge from 0 -> 1 and 1 -> 0 have the different weights
The function should only be applied once and the value should be used for both "directions"
The text was updated successfully, but these errors were encountered:
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Repro steps
Expected behavior
Edge from 0 -> 1 and 1 -> 0 should have the same weights
Actual behavior
Edge from 0 -> 1 and 1 -> 0 have the different weights
Solution
The function should only be applied once and the value should be used for both "directions"
The text was updated successfully, but these errors were encountered: