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G3MapVectorInt and G3MapInt should use int64 #122

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arahlin opened this issue Oct 12, 2023 · 0 comments · Fixed by #140
Closed

G3MapVectorInt and G3MapInt should use int64 #122

arahlin opened this issue Oct 12, 2023 · 0 comments · Fixed by #140
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@arahlin
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arahlin commented Oct 12, 2023

Currently these use int32, which is inconsistent with G3VectorInt.

arahlin added a commit that referenced this issue Feb 6, 2024
Use int64_t for in-memory representation of integer values, but store as 8-, 16-
or 32- bit integers on disk, depending on bit depth of the underlying data.
Backwards compatible with v1 int32 G3Map objects.

Closes #122.
arahlin added a commit that referenced this issue Feb 20, 2024
Use int64_t for in-memory representation of integer values, but store as 8-, 16-
or 32- bit integers on disk, depending on bit depth of the underlying data.
Backwards compatible with v1 int32 G3Map objects.

Closes #122.
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