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Use int64_t for in-memory representation of integer values, but store as 8-, 16-
or 32- bit integers on disk, depending on bit depth of the underlying data.
Backwards compatible with v1 int32 G3Map objects.
Closes#122.
Use int64_t for in-memory representation of integer values, but store as 8-, 16-
or 32- bit integers on disk, depending on bit depth of the underlying data.
Backwards compatible with v1 int32 G3Map objects.
Closes#122.
Currently these use int32, which is inconsistent with G3VectorInt.
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