Replies: 8 comments 7 replies
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My guess is that the border parameterization puts the 4 "corners" at different points on the two borders. Equidistant on both, but shifted arbitrarily. |
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Yep. I use the DCP parameterization and however the angles of the checkerboard are not close to right angles. Maybe I should rotate the mesh before computing the parameterization, and this will change the angles? |
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Indeed, using ARAP with lambda=1000, the squares remain square. Here I didn't increase the number of vertices, that's why the lines are not smooth. |
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I applied the DCP parameterization with the four corners method, following @afabri 's suggestion. Perfect placement of the checkerboard! |
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Is is possible to apply the four corners method with a parameterization which would preserve the shape of the squares, such as ARAP? |
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I've found how to get an "aligned" checkerboard on the half-sphere with ARAP. It suffices to do an "aligned" checkerboard on the parameterization space: |
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Terrific :-) |
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Hello,
I split a ball into two parts, like a tennis ball, and using the same method, I map a checkerboard on each part:
The two parts are "the same" (they are isometric, and more or less the same number of vertices). However the two mapped checkerboards are quite different. Why that? Here, to map a checkerboard, I used a DCP parameterization with a square border, then I drew a checkboard on the square that I mapped to the half sphere.
Is there a CGAL parameterization which would yield the same checkerboards on the two isometric parts of the sphere?
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