From 9d804aba98698c360773c11827f4518948e77dea Mon Sep 17 00:00:00 2001 From: Yassine Boumaiza Date: Fri, 27 Sep 2024 13:58:14 +0100 Subject: [PATCH] Updated README.md --- README.md | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index 1ad08db..28886f3 100644 --- a/README.md +++ b/README.md @@ -4,15 +4,14 @@ A new customizable and dynamic Input alternative for Unity based on the New Inpu **Version:** 1.1.2 ## Features -- High performant code (Using C# Jobs System) +- High-performant code (Using C# Jobs System & Burst) - Joysticks/Gamepad compatibility - Runtime double press and hold binding - Bind keys within the Unity Editor - Edit inputs at runtime -- High performant code -- Easy inputs setup +- Easy input setup - Save and import presets -- Editor ready JSON presets +- Editor-ready JSON presets - Fully customizable API - Dynamic editor window - Secured data saving @@ -26,7 +25,7 @@ You can use this temporary [tutorial](https://youtu.be/oZlrqwAjiqQ) to help you. **Importing the Inputs Manager manually to your Unity project requires the [Unity CSharp Utilities](https://www.github.com/BxB-Studio/Unity-CSharp-Utilities) library to be added to your project for it to work without any** `MissingReferenceException`**.
Use the Automatic install method to avoid importing errors.
This package requires a few packages to be installed from the Package Manager. Check the Dependencies section below for more information
-Please do not changes the destination of the existing files under the** `Resources` **directory. Doing so may cause some internal errors!** +Please do not change the destination of the existing files under the** `Resources` **directory. Doing so may cause some internal errors!** ## How to Install There are multiple methods to install the Inputs Manager in your Unity project.
@@ -67,7 +66,7 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace. - Fixed backward compatibility for Unity 2020.3 - 1.1.1 - Added default gamepad override - - Optimized inputs calculation + - Optimized input calculation - Fixed input constructor - 1.1.0 - Added C# Jobs System integration @@ -75,7 +74,7 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace. - 1.0.3 - Added a default Inputs Manager data asset file - Some minor API syntax improvements - - A small code refresh + - A small code Refresh - 1.0.2 - Easier input edit through scripting - Added scripting custom data loading @@ -88,7 +87,7 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace. - Added joystick/gamepad support - Optimized code - Optimized performance - - Fixed bunch of bugs + - Fixed a bunch of bugs - Ability to bind joystick/gamepad inputs - 0.4-beta - Fixed some performance issues @@ -96,7 +95,7 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace. - 0.3-beta - Verified the Inputs Manager code - Added the ability to check for inputs double press - - Optimized the code by adding some updating improvements and removed some unnecessary lines + - Optimized the code by adding some updating improvements and removing some unnecessary lines - Updated the Utilities library - Fixed some major bugs - 0.2-beta @@ -117,7 +116,7 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace. - Fixed some compatibility issues - 0.1-preview (First Commit) - Add, remove, duplicate inputs - - Bind keys in editor + - Bind keys in the editor - JSON preset importer ## Contributing