diff --git a/README.md b/README.md
index 1ad08db..28886f3 100644
--- a/README.md
+++ b/README.md
@@ -4,15 +4,14 @@ A new customizable and dynamic Input alternative for Unity based on the New Inpu
**Version:** 1.1.2
## Features
-- High performant code (Using C# Jobs System)
+- High-performant code (Using C# Jobs System & Burst)
- Joysticks/Gamepad compatibility
- Runtime double press and hold binding
- Bind keys within the Unity Editor
- Edit inputs at runtime
-- High performant code
-- Easy inputs setup
+- Easy input setup
- Save and import presets
-- Editor ready JSON presets
+- Editor-ready JSON presets
- Fully customizable API
- Dynamic editor window
- Secured data saving
@@ -26,7 +25,7 @@ You can use this temporary [tutorial](https://youtu.be/oZlrqwAjiqQ) to help you.
**Importing the Inputs Manager manually to your Unity project requires the [Unity CSharp Utilities](https://www.github.com/BxB-Studio/Unity-CSharp-Utilities) library to be added to your project for it to work without any** `MissingReferenceException`**.
Use the Automatic install method to avoid importing errors.
This package requires a few packages to be installed from the Package Manager. Check the Dependencies section below for more information
-Please do not changes the destination of the existing files under the** `Resources` **directory. Doing so may cause some internal errors!**
+Please do not change the destination of the existing files under the** `Resources` **directory. Doing so may cause some internal errors!**
## How to Install
There are multiple methods to install the Inputs Manager in your Unity project.
@@ -67,7 +66,7 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace.
- Fixed backward compatibility for Unity 2020.3
- 1.1.1
- Added default gamepad override
- - Optimized inputs calculation
+ - Optimized input calculation
- Fixed input constructor
- 1.1.0
- Added C# Jobs System integration
@@ -75,7 +74,7 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace.
- 1.0.3
- Added a default Inputs Manager data asset file
- Some minor API syntax improvements
- - A small code refresh
+ - A small code Refresh
- 1.0.2
- Easier input edit through scripting
- Added scripting custom data loading
@@ -88,7 +87,7 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace.
- Added joystick/gamepad support
- Optimized code
- Optimized performance
- - Fixed bunch of bugs
+ - Fixed a bunch of bugs
- Ability to bind joystick/gamepad inputs
- 0.4-beta
- Fixed some performance issues
@@ -96,7 +95,7 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace.
- 0.3-beta
- Verified the Inputs Manager code
- Added the ability to check for inputs double press
- - Optimized the code by adding some updating improvements and removed some unnecessary lines
+ - Optimized the code by adding some updating improvements and removing some unnecessary lines
- Updated the Utilities library
- Fixed some major bugs
- 0.2-beta
@@ -117,7 +116,7 @@ You can access the Inputs Manager API from the `Utilities.Inputs` namespace.
- Fixed some compatibility issues
- 0.1-preview (First Commit)
- Add, remove, duplicate inputs
- - Bind keys in editor
+ - Bind keys in the editor
- JSON preset importer
## Contributing