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types.go
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types.go
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/*
* Cadence - The resource-oriented smart contract programming language
*
* Copyright Dapper Labs, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package cadence
import (
"fmt"
"reflect"
"sync"
"github.com/onflow/cadence/runtime/common"
"github.com/onflow/cadence/runtime/sema"
)
type Type interface {
isType()
ID() string
Equal(other Type) bool
}
// TypeID is a type which is only known by its type ID.
// This type should not be used when encoding values,
// and should only be used for decoding values that were encoded
// using an older format of the JSON encoding (<v0.3.0)
type TypeID string
func (TypeID) isType() {}
func (t TypeID) ID() string {
return string(t)
}
func (t TypeID) Equal(other Type) bool {
return t == other
}
// AnyType
type AnyType struct{}
var TheAnyType = AnyType{}
func NewAnyType() AnyType {
return TheAnyType
}
func (AnyType) isType() {}
func (AnyType) ID() string {
return "Any"
}
func (t AnyType) Equal(other Type) bool {
return t == other
}
// AnyStructType
type AnyStructType struct{}
var TheAnyStructType = AnyStructType{}
func NewAnyStructType() AnyStructType {
return TheAnyStructType
}
func (AnyStructType) isType() {}
func (AnyStructType) ID() string {
return "AnyStruct"
}
func (t AnyStructType) Equal(other Type) bool {
return t == other
}
// AnyStructAttachmentType
type AnyStructAttachmentType struct{}
var TheAnyStructAttachmentType = AnyStructAttachmentType{}
func NewAnyStructAttachmentType() AnyStructAttachmentType {
return TheAnyStructAttachmentType
}
func (AnyStructAttachmentType) isType() {}
func (AnyStructAttachmentType) ID() string {
return "AnyStructAttachment"
}
func (t AnyStructAttachmentType) Equal(other Type) bool {
return t == other
}
// AnyResourceType
type AnyResourceType struct{}
var TheAnyResourceType = AnyResourceType{}
func NewAnyResourceType() AnyResourceType {
return TheAnyResourceType
}
func (AnyResourceType) isType() {}
func (AnyResourceType) ID() string {
return "AnyResource"
}
func (t AnyResourceType) Equal(other Type) bool {
return t == other
}
// AnyResourceAttachmentType
type AnyResourceAttachmentType struct{}
var TheAnyResourceAttachmentType = AnyResourceAttachmentType{}
func NewAnyResourceAttachmentType() AnyResourceAttachmentType {
return TheAnyResourceAttachmentType
}
func (AnyResourceAttachmentType) isType() {}
func (AnyResourceAttachmentType) ID() string {
return "AnyResourceAttachment"
}
func (t AnyResourceAttachmentType) Equal(other Type) bool {
return t == other
}
// OptionalType
type OptionalType struct {
Type Type
typeID string
}
var _ Type = &OptionalType{}
func NewOptionalType(typ Type) *OptionalType {
return &OptionalType{Type: typ}
}
func NewMeteredOptionalType(gauge common.MemoryGauge, typ Type) *OptionalType {
common.UseMemory(gauge, common.CadenceOptionalTypeMemoryUsage)
return NewOptionalType(typ)
}
func (*OptionalType) isType() {}
func (t *OptionalType) ID() string {
if len(t.typeID) == 0 {
t.typeID = fmt.Sprintf("%s?", t.Type.ID())
}
return t.typeID
}
func (t *OptionalType) Equal(other Type) bool {
otherOptional, ok := other.(*OptionalType)
if !ok {
return false
}
return t.Type.Equal(otherOptional.Type)
}
// MetaType
type MetaType struct{}
var TheMetaType = MetaType{}
func NewMetaType() MetaType {
return TheMetaType
}
func (MetaType) isType() {}
func (MetaType) ID() string {
return "Type"
}
func (t MetaType) Equal(other Type) bool {
return t == other
}
// VoidType
type VoidType struct{}
var TheVoidType = VoidType{}
func NewVoidType() VoidType {
return TheVoidType
}
func (VoidType) isType() {}
func (VoidType) ID() string {
return "Void"
}
func (t VoidType) Equal(other Type) bool {
return t == other
}
// NeverType
type NeverType struct{}
var TheNeverType = NeverType{}
func NewNeverType() NeverType {
return TheNeverType
}
func (NeverType) isType() {}
func (NeverType) ID() string {
return "Never"
}
func (t NeverType) Equal(other Type) bool {
return t == other
}
// BoolType
type BoolType struct{}
var TheBoolType = BoolType{}
func NewBoolType() BoolType {
return TheBoolType
}
func (BoolType) isType() {}
func (BoolType) ID() string {
return "Bool"
}
func (t BoolType) Equal(other Type) bool {
return t == other
}
// StringType
type StringType struct{}
var TheStringType = StringType{}
func NewStringType() StringType {
return TheStringType
}
func (StringType) isType() {}
func (StringType) ID() string {
return "String"
}
func (t StringType) Equal(other Type) bool {
return t == other
}
// CharacterType
type CharacterType struct{}
var TheCharacterType = CharacterType{}
func NewCharacterType() CharacterType {
return TheCharacterType
}
func (CharacterType) isType() {}
func (CharacterType) ID() string {
return "Character"
}
func (t CharacterType) Equal(other Type) bool {
return t == other
}
// BytesType
type BytesType struct{}
var TheBytesType = BytesType{}
func NewBytesType() BytesType {
return TheBytesType
}
func (BytesType) isType() {}
func (BytesType) ID() string {
return "Bytes"
}
func (t BytesType) Equal(other Type) bool {
return t == other
}
// AddressType
type AddressType struct{}
var TheAddressType = AddressType{}
func NewAddressType() AddressType {
return TheAddressType
}
func (AddressType) isType() {}
func (AddressType) ID() string {
return "Address"
}
func (t AddressType) Equal(other Type) bool {
return t == other
}
// NumberType
type NumberType struct{}
var TheNumberType = NumberType{}
func NewNumberType() NumberType {
return TheNumberType
}
func (NumberType) isType() {}
func (NumberType) ID() string {
return "Number"
}
func (t NumberType) Equal(other Type) bool {
return t == other
}
// SignedNumberType
type SignedNumberType struct{}
var TheSignedNumberType = SignedNumberType{}
func NewSignedNumberType() SignedNumberType {
return TheSignedNumberType
}
func (SignedNumberType) isType() {}
func (SignedNumberType) ID() string {
return "SignedNumber"
}
func (t SignedNumberType) Equal(other Type) bool {
return t == other
}
// IntegerType
type IntegerType struct{}
var TheIntegerType = IntegerType{}
func NewIntegerType() IntegerType {
return TheIntegerType
}
func (IntegerType) isType() {}
func (IntegerType) ID() string {
return "Integer"
}
func (t IntegerType) Equal(other Type) bool {
return t == other
}
// SignedIntegerType
type SignedIntegerType struct{}
var TheSignedIntegerType = SignedIntegerType{}
func NewSignedIntegerType() SignedIntegerType {
return TheSignedIntegerType
}
func (SignedIntegerType) isType() {}
func (SignedIntegerType) ID() string {
return "SignedInteger"
}
func (t SignedIntegerType) Equal(other Type) bool {
return t == other
}
// FixedPointType
type FixedPointType struct{}
var TheFixedPointType = FixedPointType{}
func NewFixedPointType() FixedPointType {
return TheFixedPointType
}
func (FixedPointType) isType() {}
func (FixedPointType) ID() string {
return "FixedPoint"
}
func (t FixedPointType) Equal(other Type) bool {
return t == other
}
// SignedFixedPointType
type SignedFixedPointType struct{}
var TheSignedFixedPointType = SignedFixedPointType{}
func NewSignedFixedPointType() SignedFixedPointType {
return TheSignedFixedPointType
}
func (SignedFixedPointType) isType() {}
func (SignedFixedPointType) ID() string {
return "SignedFixedPoint"
}
func (t SignedFixedPointType) Equal(other Type) bool {
return t == other
}
// IntType
type IntType struct{}
var TheIntType = IntType{}
func NewIntType() IntType {
return TheIntType
}
func (IntType) isType() {}
func (IntType) ID() string {
return "Int"
}
func (t IntType) Equal(other Type) bool {
return t == other
}
// Int8Type
type Int8Type struct{}
var TheInt8Type = Int8Type{}
func NewInt8Type() Int8Type {
return TheInt8Type
}
func (t Int8Type) Equal(other Type) bool {
return t == other
}
func (Int8Type) isType() {}
func (Int8Type) ID() string {
return "Int8"
}
// Int16Type
type Int16Type struct{}
var TheInt16Type = Int16Type{}
func NewInt16Type() Int16Type {
return TheInt16Type
}
func (Int16Type) isType() {}
func (Int16Type) ID() string {
return "Int16"
}
func (t Int16Type) Equal(other Type) bool {
return t == other
}
// Int32Type
type Int32Type struct{}
var TheInt32Type = Int32Type{}
func NewInt32Type() Int32Type {
return TheInt32Type
}
func (Int32Type) isType() {}
func (Int32Type) ID() string {
return "Int32"
}
func (t Int32Type) Equal(other Type) bool {
return t == other
}
// Int64Type
type Int64Type struct{}
var TheInt64Type = Int64Type{}
func NewInt64Type() Int64Type {
return TheInt64Type
}
func (Int64Type) isType() {}
func (Int64Type) ID() string {
return "Int64"
}
func (t Int64Type) Equal(other Type) bool {
return t == other
}
// Int128Type
type Int128Type struct{}
var TheInt128Type = Int128Type{}
func NewInt128Type() Int128Type {
return TheInt128Type
}
func (Int128Type) isType() {}
func (Int128Type) ID() string {
return "Int128"
}
func (t Int128Type) Equal(other Type) bool {
return t == other
}
// Int256Type
type Int256Type struct{}
var TheInt256Type = Int256Type{}
func NewInt256Type() Int256Type {
return TheInt256Type
}
func (Int256Type) isType() {}
func (Int256Type) ID() string {
return "Int256"
}
func (t Int256Type) Equal(other Type) bool {
return t == other
}
// UIntType
type UIntType struct{}
var TheUIntType = UIntType{}
func NewUIntType() UIntType {
return TheUIntType
}
func (UIntType) isType() {}
func (UIntType) ID() string {
return "UInt"
}
func (t UIntType) Equal(other Type) bool {
return t == other
}
// UInt8Type
type UInt8Type struct{}
var TheUInt8Type = UInt8Type{}
func NewUInt8Type() UInt8Type {
return TheUInt8Type
}
func (UInt8Type) isType() {}
func (UInt8Type) ID() string {
return "UInt8"
}
func (t UInt8Type) Equal(other Type) bool {
return t == other
}
// UInt16Type
type UInt16Type struct{}
var TheUInt16Type = UInt16Type{}
func NewUInt16Type() UInt16Type {
return TheUInt16Type
}
func (UInt16Type) isType() {}
func (UInt16Type) ID() string {
return "UInt16"
}
func (t UInt16Type) Equal(other Type) bool {
return t == other
}
// UInt32Type
type UInt32Type struct{}
var TheUInt32Type = UInt32Type{}
func NewUInt32Type() UInt32Type {
return TheUInt32Type
}
func (UInt32Type) isType() {}
func (UInt32Type) ID() string {
return "UInt32"
}
func (t UInt32Type) Equal(other Type) bool {
return t == other
}
// UInt64Type
type UInt64Type struct{}
var TheUInt64Type = UInt64Type{}
func NewUInt64Type() UInt64Type {
return TheUInt64Type
}
func (UInt64Type) isType() {}
func (UInt64Type) ID() string {
return "UInt64"
}
func (t UInt64Type) Equal(other Type) bool {
return t == other
}
// UInt128Type
type UInt128Type struct{}
var TheUInt128Type = UInt128Type{}
func NewUInt128Type() UInt128Type {
return TheUInt128Type
}
func (UInt128Type) isType() {}
func (UInt128Type) ID() string {
return "UInt128"
}
func (t UInt128Type) Equal(other Type) bool {
return t == other
}
// UInt256Type
type UInt256Type struct{}
var TheUInt256Type = UInt256Type{}
func NewUInt256Type() UInt256Type {
return TheUInt256Type
}
func (UInt256Type) isType() {}
func (UInt256Type) ID() string {
return "UInt256"
}
func (t UInt256Type) Equal(other Type) bool {
return t == other
}
// Word8Type
type Word8Type struct{}
var TheWord8Type = Word8Type{}
func NewWord8Type() Word8Type {
return TheWord8Type
}
func (Word8Type) isType() {}
func (Word8Type) ID() string {
return "Word8"
}
func (t Word8Type) Equal(other Type) bool {
return t == other
}
// Word16Type
type Word16Type struct{}
var TheWord16Type = Word16Type{}
func NewWord16Type() Word16Type {
return TheWord16Type
}
func (Word16Type) isType() {}
func (Word16Type) ID() string {
return "Word16"
}
func (t Word16Type) Equal(other Type) bool {
return t == other
}
// Word32Type
type Word32Type struct{}
var TheWord32Type = Word32Type{}
func NewWord32Type() Word32Type {
return TheWord32Type
}
func (Word32Type) isType() {}
func (Word32Type) ID() string {
return "Word32"
}
func (t Word32Type) Equal(other Type) bool {
return t == other
}
// Word64Type
type Word64Type struct{}
var TheWord64Type = Word64Type{}
func NewWord64Type() Word64Type {
return TheWord64Type
}
func (Word64Type) isType() {}
func (Word64Type) ID() string {
return "Word64"
}
func (t Word64Type) Equal(other Type) bool {
return t == other
}
// Word128Type
type Word128Type struct{}
var TheWord128Type = Word128Type{}
func NewWord128Type() Word128Type {
return TheWord128Type
}
func (Word128Type) isType() {}
func (Word128Type) ID() string {
return "Word128"
}
func (t Word128Type) Equal(other Type) bool {
return t == other
}
// Word256Type
type Word256Type struct{}
var TheWord256Type = Word256Type{}
func NewWord256Type() Word256Type {
return TheWord256Type
}
func (Word256Type) isType() {}
func (Word256Type) ID() string {
return "Word256"
}
func (t Word256Type) Equal(other Type) bool {
return t == other
}
// Fix64Type
type Fix64Type struct{}
var TheFix64Type = Fix64Type{}
func NewFix64Type() Fix64Type {
return TheFix64Type
}
func (Fix64Type) isType() {}
func (Fix64Type) ID() string {
return "Fix64"
}
func (t Fix64Type) Equal(other Type) bool {
return t == other
}
// UFix64Type
type UFix64Type struct{}
var TheUFix64Type = UFix64Type{}
func NewUFix64Type() UFix64Type {
return TheUFix64Type
}
func (UFix64Type) isType() {}
func (UFix64Type) ID() string {
return "UFix64"
}
func (t UFix64Type) Equal(other Type) bool {
return t == other
}
type ArrayType interface {
Type
Element() Type
}
// VariableSizedArrayType
type VariableSizedArrayType struct {
ElementType Type
typeID string
}
var _ Type = &VariableSizedArrayType{}
func NewVariableSizedArrayType(
elementType Type,
) *VariableSizedArrayType {
return &VariableSizedArrayType{ElementType: elementType}
}
func NewMeteredVariableSizedArrayType(
gauge common.MemoryGauge,
elementType Type,
) *VariableSizedArrayType {
common.UseMemory(gauge, common.CadenceVariableSizedArrayTypeMemoryUsage)
return NewVariableSizedArrayType(elementType)
}
func (*VariableSizedArrayType) isType() {}
func (t *VariableSizedArrayType) ID() string {
if len(t.typeID) == 0 {
t.typeID = fmt.Sprintf("[%s]", t.ElementType.ID())
}
return t.typeID
}
func (t *VariableSizedArrayType) Element() Type {
return t.ElementType
}
func (t *VariableSizedArrayType) Equal(other Type) bool {
otherType, ok := other.(*VariableSizedArrayType)
if !ok {
return false
}
return t.ElementType.Equal(otherType.ElementType)
}
// ConstantSizedArrayType
type ConstantSizedArrayType struct {
ElementType Type
Size uint
typeID string
}
var _ Type = &ConstantSizedArrayType{}
func NewConstantSizedArrayType(
size uint,
elementType Type,
) *ConstantSizedArrayType {
return &ConstantSizedArrayType{
Size: size,
ElementType: elementType,
}
}
func NewMeteredConstantSizedArrayType(
gauge common.MemoryGauge,
size uint,
elementType Type,
) *ConstantSizedArrayType {
common.UseMemory(gauge, common.CadenceConstantSizedArrayTypeMemoryUsage)
return NewConstantSizedArrayType(size, elementType)
}
func (*ConstantSizedArrayType) isType() {}
func (t *ConstantSizedArrayType) ID() string {
if len(t.typeID) == 0 {
t.typeID = fmt.Sprintf("[%s;%d]", t.ElementType.ID(), t.Size)
}
return t.typeID
}
func (t *ConstantSizedArrayType) Element() Type {
return t.ElementType
}
func (t *ConstantSizedArrayType) Equal(other Type) bool {