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goldrevolver.lua
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goldrevolver.lua
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minetest.register_tool("rangedweapons:goldrevolver_rld", {
stack_max= 1,
range = 0,
wield_scale = {x=1.25,y=1.25,z=1.1},
description = "",
loaded_gun = "rangedweapons:goldrevolver",
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_goldrevolver_rld.png",
})
minetest.register_tool("rangedweapons:goldrevolver", {
description = "" ..core.colorize("#35cdff","golden revolver \n") ..core.colorize("#FFFFFF", "Ranged damage: 10\n")..core.colorize("#FFFFFF", "Accuracy: 95%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 19%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.5x\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds\n") ..core.colorize("#FFFFFF", "Reload time: 0.25\n") ..core.colorize("#FFFFFF", "Clip Size: 6\n")..core.colorize("#FFFFFF", "Gun type: Revolver\n")..core.colorize("#FFFFFF", "Block penetration: 5%\n")
..core.colorize("#FFFFFF", "penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"),
range = 0,
wield_scale = {x=1.25,y=1.25,z=1.1},
inventory_image = "rangedweapons_goldrevolver.png",
RW_gun_capabilities = {
gun_damage = {fleshy=10,knockback=6},
gun_crit = 19,
gun_critEffc = 2.2,
suitable_ammo = {{"rangedweapons:357",6}},
gun_skill = {"revolver_skill",40},
gun_icon = "rangedweapons_goldrevolver_icon.png",
gun_unloaded = "rangedweapons:goldrevolver_rld",
gun_cooling = "rangedweapons:goldrevolver",
gun_velocity = 55,
gun_accuracy = 95,
gun_cooldown = 0.2,
gun_reload = 0.4,
gun_projectiles = 1,
gun_durability = 1000,
gun_smokeSize = 7,
gun_mob_penetration = 15,
gun_node_penetration = 5,
gun_unload_sound = "rangedweapons_revolver_rld",
gun_sound = "rangedweapons_revolver",
},
on_use = function(itemstack, user, pointed_thing)
rangedweapons_shoot_gun(itemstack, user)
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_single_load_gun(itemstack, user)
return itemstack
end,
})