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goldak.lua
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goldak.lua
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minetest.register_tool("rangedweapons:goldak_r", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "",
rw_next_reload = "rangedweapons:goldak_rr",
load_sound = "rangedweapons_rifle_clip_in",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_goldak_rld.png",
})
minetest.register_tool("rangedweapons:goldak_rr", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "",
rw_next_reload = "rangedweapons:goldak_rrr",
load_sound = "rangedweapons_rifle_reload_a",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_goldak.png",
})
minetest.register_tool("rangedweapons:goldak_rrr", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "",
rw_next_reload = "rangedweapons:goldak",
load_sound = "rangedweapons_rifle_reload_b",
range = 0,
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_goldak.png",
})
minetest.register_tool("rangedweapons:goldak", {
stack_max= 1,
wield_scale = {x=1.75,y=1.75,z=1.3},
description = "" ..core.colorize("#35cdff","Golden Ak-47\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 77%\n") ..core.colorize("#FFFFFF", "Gun knockback: 5\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.4\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.10(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n")
..core.colorize("#FFFFFF", "Enemy penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"),
range = 0,
inventory_image = "rangedweapons_goldak.png",
RW_gun_capabilities = {
automatic_gun = 1,
gun_damage = {fleshy=7,knockback=5},
gun_crit = 12,
gun_critEffc = 2.9,
suitable_ammo = {{"rangedweapons:762mm",30}},
gun_skill = {"arifle_skill",50},
gun_magazine = "rangedweapons:assaultrifle_mag",
gun_icon = "rangedweapons_goldak_icon.png",
gun_unloaded = "rangedweapons:goldak_r",
gun_velocity = 40,
gun_accuracy = 77,
gun_cooldown = 0.1,
gun_reload = 1.4/4,
gun_projectiles = 1,
has_shell = 1,
gun_gravity = 0,
gun_durability = 1200,
gun_smokeSize = 5,
gun_mob_penetration = 15,
gun_node_penetration = 5,
gun_unload_sound = "rangedweapons_rifle_clip_out",
gun_sound = "rangedweapons_ak",
},
on_secondary_use = function(itemstack, user, pointed_thing)
rangedweapons_reload_gun(itemstack, user)
return itemstack
end,
inventory_image = "rangedweapons_goldak.png",
})