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firewand.lua
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firewand.lua
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minetest.register_tool("rangedweapons:firewand", {
stack_max= 1,
wield_scale = {x=2.0,y=2.0,z=1.75},
description = "" ..core.colorize("#35cdff","fire Wand\n") ..core.colorize("#FFFFFF", "Ranged damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 40%\n") ..core.colorize("#FFFFFF", "projectiles: 6\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Power usage: 30\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.5\n") ..core.colorize("#FFFFFF", "Enemy penetration: 40%\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"),
range = 0,
inventory_image = "rangedweapons_firewand.png",
RW_powergun_capabilities = {
power_damage = {fleshy=10,knockback=0},
power_crit = 8,
power_critEffc = 2.2,
power_skill = {"",1},
power_cooling = "rangedweapons:firewand",
power_velocity = 55,
power_accuracy = 40,
power_cooldown = 0.5,
power_projectiles = 1,
power_durability = 2000,
power_sound = "rangedweapons_wand",
power_glass_breaking = 1,
power_door_breaking = 1,
power_dps = 0,
power_mob_penetration = 40,
power_node_penetration = 0,
power_dps = 0,
power_consumption = 30,
power_entity = "rangedweapons:shot_bullet",
power_visual = "sprite",
power_texture = "rangedweapons_fireball.png",
power_projectile_size = 0.005,
power_projectiles = 6,
has_sparks = 0,
ignites_explosives = 1,
},
on_use = function(itemstack, user, pointed_thing)
rangedweapons_shoot_powergun(itemstack, user)
return itemstack
end,
})