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atomicblaster.lua
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atomicblaster.lua
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minetest.register_tool("rangedweapons:atomicblaster", {
stack_max= 1,
wield_scale = {x=2.0,y=2.0,z=1.75},
description = "" ..core.colorize("#35cdff","Atomic Blaster\n") ..core.colorize("#FFFFFF", "Ranged damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "projectiles: 6\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Power usage: 30\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.1 (full-auto) \n") ..core.colorize("#FFFFFF", "Enemy penetration: 40%\n") ..core.colorize("#FFFFFF", "Gun type: power assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
range = 0,
inventory_image = "rangedweapons_atomicblaster.png",
RW_powergun_capabilities = {
automatic_gun = 1,
power_damage = {fleshy=12,knockback=0},
power_crit = 8,
power_critEffc = 2.2,
power_skill = {"",1},
power_cooling = "rangedweapons:atomicblaster",
power_velocity = 55,
power_accuracy = 40,
power_cooldown = 0.1,
power_projectiles = 1,
power_durability = 2000,
power_sound = "rangedweapons_atomic",
power_glass_breaking = 1,
power_door_breaking = 1,
power_dps = 0,
power_mob_penetration = 40,
power_node_penetration = 0,
power_dps = 0,
power_consumption = 30,
power_entity = "rangedweapons:shot_bullet",
power_visual = "sprite",
power_texture = "rangedweapons_green_ray.png",
power_projectile_size = 0.005,
power_projectiles = 1,
has_sparks = 0,
ignites_explosives = 1,
},
on_use = function(itemstack, user, pointed_thing)
rangedweapons_shoot_powergun(itemstack, user)
return itemstack
end,
})